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D&D Player's Handbook 2024: The Official Advance Review
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<blockquote data-quote="Scars Unseen" data-source="post: 9430460" data-attributes="member: 10196"><p>Whether or not it is called an edition change is kind of tangential to the issue that is sparking the debate in the first place. Given the versatility of having a human element in the resolution process of the game, you <em>could</em> conceivably play a game with characters drawn up from any two releases of the game, or even all of them at once given sufficient masochistic tendencies. After all, ultimately, we're just making decisions for our characters and then potentially rolling dice to determine how they play out. The question is how much effort it would take to negotiate the differences between the characters and rules involved between releases.</p><p></p><p>1E and 2E? Pretty simple. Any TSR release and any WotC release? Probably not worth the effort. So what of 5E and 5E(2024)? That's the question that each table is going to have to answer for themselves. I suspect most tables will do something similar to what happened in the TSR days: choose one ruleset or the other, but not care so much about which release an adventure was published under (especially considering how much revision has happened between the two e.g. Tasha). </p><p></p><p>Personally, I will play under whatever ruleset someone wants to DM with, but I'll likely never bother with 5E(2024) as something I DM for. For one thing, I'm looking mostly outside of D&D for games to run to begin with. For another, from the looks of it, 5E(2024) seems to be right at the worst combination of being a hassle to adapt to but not bringing enough to the table to be worth it. If anything, this gives me a greater empathy for the people who decided to stick with 1E after 2E was published. </p><p></p><p>WotC could possibly win me back with major changes to the game, but this just isn't it.</p></blockquote><p></p>
[QUOTE="Scars Unseen, post: 9430460, member: 10196"] Whether or not it is called an edition change is kind of tangential to the issue that is sparking the debate in the first place. Given the versatility of having a human element in the resolution process of the game, you [I]could[/I] conceivably play a game with characters drawn up from any two releases of the game, or even all of them at once given sufficient masochistic tendencies. After all, ultimately, we're just making decisions for our characters and then potentially rolling dice to determine how they play out. The question is how much effort it would take to negotiate the differences between the characters and rules involved between releases. 1E and 2E? Pretty simple. Any TSR release and any WotC release? Probably not worth the effort. So what of 5E and 5E(2024)? That's the question that each table is going to have to answer for themselves. I suspect most tables will do something similar to what happened in the TSR days: choose one ruleset or the other, but not care so much about which release an adventure was published under (especially considering how much revision has happened between the two e.g. Tasha). Personally, I will play under whatever ruleset someone wants to DM with, but I'll likely never bother with 5E(2024) as something I DM for. For one thing, I'm looking mostly outside of D&D for games to run to begin with. For another, from the looks of it, 5E(2024) seems to be right at the worst combination of being a hassle to adapt to but not bringing enough to the table to be worth it. If anything, this gives me a greater empathy for the people who decided to stick with 1E after 2E was published. WotC could possibly win me back with major changes to the game, but this just isn't it. [/QUOTE]
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D&D Player's Handbook 2024: The Official Advance Review
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