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D&D Player's Handbook 2024: The Official Advance Review
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<blockquote data-quote="TrippyHippy" data-source="post: 9431937" data-attributes="member: 27252"><p>Just to state, as well, I have pre-ordered all three of the core books - physically from my FLGS and electronically from D&D Beyond.</p><p></p><p>My own capsule review from the previews I have seen thinks that the books look better organised and easier to use, with more character building options in the core and a much needed development of including an example campaign (Greyhawk) and introductory scenarios in the DMG. My main criticism, outside of personal preferences for class design (which I can live with) is that Backgrounds no longer provide narrative flavour as much as mechanical structure for your characters. While you can circumvent stereotypes (without compromising optimal design) with the choice of <em>Species</em> eg Orc Wizards or the like, you have less incentive to pick a Wizards who have Sailor backgrounds now, for example. The mechanical aspects of Backgrounds are too heavily linked with Ability score bonuses and Feats (and Skills to a degree, although this was always the case) and the randomised tables for determining personality quirks are no longer associated with them anymore. Functionally, Backgrounds are quite different to before.</p><p></p><p>I do feel that there is a palpable power creep in the game so that a) people who say the game is now 'fantasy superpowers’ are correct and b) there remains plenty of reasons to want to play alternative fantasy RPGs that offer a different emphasis.</p><p></p><p>So, in case any body asks, no I don’t have any grudge to bear against WotC. I just find their actions around demanding that new books can’t be referred to as ‘new editions’ to be ridiculous and counterproductive.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 9431937, member: 27252"] Just to state, as well, I have pre-ordered all three of the core books - physically from my FLGS and electronically from D&D Beyond. My own capsule review from the previews I have seen thinks that the books look better organised and easier to use, with more character building options in the core and a much needed development of including an example campaign (Greyhawk) and introductory scenarios in the DMG. My main criticism, outside of personal preferences for class design (which I can live with) is that Backgrounds no longer provide narrative flavour as much as mechanical structure for your characters. While you can circumvent stereotypes (without compromising optimal design) with the choice of [I]Species[/I] eg Orc Wizards or the like, you have less incentive to pick a Wizards who have Sailor backgrounds now, for example. The mechanical aspects of Backgrounds are too heavily linked with Ability score bonuses and Feats (and Skills to a degree, although this was always the case) and the randomised tables for determining personality quirks are no longer associated with them anymore. Functionally, Backgrounds are quite different to before. I do feel that there is a palpable power creep in the game so that a) people who say the game is now 'fantasy superpowers’ are correct and b) there remains plenty of reasons to want to play alternative fantasy RPGs that offer a different emphasis. So, in case any body asks, no I don’t have any grudge to bear against WotC. I just find their actions around demanding that new books can’t be referred to as ‘new editions’ to be ridiculous and counterproductive. [/QUOTE]
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D&D Player's Handbook 2024: The Official Advance Review
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