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D&D Player's Handbook 2024: The Official Advance Review
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<blockquote data-quote="Gammadoodler" data-source="post: 9433404" data-attributes="member: 6914290"><p>They definitely redesigned some core classes. And I think it'd be fair to say that the redesigns in both systems are comparable in impact to the related classes. Scope would be a little harder to nail down since Paizo and WOTC have distinctly different behaviors in how they release new class content, but I wouldn't call anyone a liar if they said the scope of change was similar as well. </p><p></p><p>As far as spell schools, IIRC that was more a part of redesigning the wizard class specifically, than changing the rules generally. PF2E didn't really use spell schools as a classifying mechanism the way 5e does. </p><p></p><p>They did also remove alignment, but I think this was also mostly specific to the redesign of the Champion class. There was definitely more interaction with alignment in PF2E than 5E has, but it was, in my experience anyway, pretty narrowly applicable. And some of those interactions now take place on the "holy" vs "unholy" spectrum rather than the good vs evil spectrum, so a decent chunk of that change is more semantic than substantive.</p><p></p><p>These are definitely some other changes to PF2E that I hadn't considered. In terms of impact to play at the table, I don't know if any of it is as significant as grappling changes and weapon masteries in 5E(revised). </p><p></p><p>But maybe I'd have a different opinion if I were playing a Champion in PF2E.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9433404, member: 6914290"] They definitely redesigned some core classes. And I think it'd be fair to say that the redesigns in both systems are comparable in impact to the related classes. Scope would be a little harder to nail down since Paizo and WOTC have distinctly different behaviors in how they release new class content, but I wouldn't call anyone a liar if they said the scope of change was similar as well. As far as spell schools, IIRC that was more a part of redesigning the wizard class specifically, than changing the rules generally. PF2E didn't really use spell schools as a classifying mechanism the way 5e does. They did also remove alignment, but I think this was also mostly specific to the redesign of the Champion class. There was definitely more interaction with alignment in PF2E than 5E has, but it was, in my experience anyway, pretty narrowly applicable. And some of those interactions now take place on the "holy" vs "unholy" spectrum rather than the good vs evil spectrum, so a decent chunk of that change is more semantic than substantive. These are definitely some other changes to PF2E that I hadn't considered. In terms of impact to play at the table, I don't know if any of it is as significant as grappling changes and weapon masteries in 5E(revised). But maybe I'd have a different opinion if I were playing a Champion in PF2E. [/QUOTE]
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