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D&D Player's Handbook 2024: The Official Advance Review
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<blockquote data-quote="Remathilis" data-source="post: 9436156" data-attributes="member: 7635"><p>Technically, forced vs not forced shouldn't matter. Insofar that objectively the amount of changes in PF2R does make it about as backwards compatible as 5e24 is. All that does is create an excuse for why Paizo did it, but does not change the nature of the changes themselves.</p><p></p><p>That said, I think the nature of the changes in PF2R might be mechanically smaller than 5e24, but have far larger world building ramifications than D&D's. Mostly due to the "un-D&Difying" done to remove OGL elements (ancestries, monsters, spells) changes the nature of Golarion enough that it resembles the more redundant changes WotC has made to its legacy settings. It reminds me of early 4e where familiar ideas were removed or reinterpreted so differently that it didn't feel like the same game. Kinda ironic, given how Pathfinder started.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9436156, member: 7635"] Technically, forced vs not forced shouldn't matter. Insofar that objectively the amount of changes in PF2R does make it about as backwards compatible as 5e24 is. All that does is create an excuse for why Paizo did it, but does not change the nature of the changes themselves. That said, I think the nature of the changes in PF2R might be mechanically smaller than 5e24, but have far larger world building ramifications than D&D's. Mostly due to the "un-D&Difying" done to remove OGL elements (ancestries, monsters, spells) changes the nature of Golarion enough that it resembles the more redundant changes WotC has made to its legacy settings. It reminds me of early 4e where familiar ideas were removed or reinterpreted so differently that it didn't feel like the same game. Kinda ironic, given how Pathfinder started. [/QUOTE]
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D&D Player's Handbook 2024: The Official Advance Review
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