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D&D PLAYERS - PLEASE HELP
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<blockquote data-quote="Ozmar" data-source="post: 1494486" data-attributes="member: 8021"><p>Plus it will continue to bump the forum so more people will reply.</p><p></p><p></p><p>Brian Olson, 29, Minneapolis, MN (USA)</p><p></p><p></p><p>Imagination. Socialization. Geeky fun. Creativity. And its good to be the DM.</p><p></p><p></p><p>My wife's character is Tirrith Silverstar, half-dragon elf fighter, level 35. Its my favorite because she really puts a lot of effort into establishing her character's family background and social interactions. Also, because she's something of a munchkin, but in a cute way, not annoying. </p><p></p><p></p><p>Well, I have so many, because I've been playing for 15+ years. Also, I've played many RPGs, not just D&D. I think my best <em>D&D</em> memories are probably dramaticly tense moments such as when the entire party's survival hinged on a single die roll, or when a player's long-term plans come to fruition. In such moments, its very gratifying to hear the cheers of the players when they succeed (or the moans of despair when they fail...) ><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>RPGs tap into a primal need of human kind: the ability to create, to tell stories, and to play "let's pretend". And they do it in a way that establishes boundaries and rules to channel the creativity. When we're kids, we play "house", and make up anything we want. As we get older, for most of us, it becomes less entertaining to have such boundless creative options (particularly when we create competitive scenarios). Enter the rules and the dice to provide a framework for competition and random resolution of events, and now your creative storytelling remains entertaining.</p><p></p><p></p><p>Uhm... which ones? Most of the people I game with now I met specifically to game, so I'd say that D&D has been a vehicle for meeting new people and expanding my social circle. </p><p></p><p>Game on!</p><p></p><p>Ozmar the Philosophical Gamer</p></blockquote><p></p>
[QUOTE="Ozmar, post: 1494486, member: 8021"] Plus it will continue to bump the forum so more people will reply. Brian Olson, 29, Minneapolis, MN (USA) Imagination. Socialization. Geeky fun. Creativity. And its good to be the DM. My wife's character is Tirrith Silverstar, half-dragon elf fighter, level 35. Its my favorite because she really puts a lot of effort into establishing her character's family background and social interactions. Also, because she's something of a munchkin, but in a cute way, not annoying. Well, I have so many, because I've been playing for 15+ years. Also, I've played many RPGs, not just D&D. I think my best [I]D&D[/I] memories are probably dramaticly tense moments such as when the entire party's survival hinged on a single die roll, or when a player's long-term plans come to fruition. In such moments, its very gratifying to hear the cheers of the players when they succeed (or the moans of despair when they fail...) >:) RPGs tap into a primal need of human kind: the ability to create, to tell stories, and to play "let's pretend". And they do it in a way that establishes boundaries and rules to channel the creativity. When we're kids, we play "house", and make up anything we want. As we get older, for most of us, it becomes less entertaining to have such boundless creative options (particularly when we create competitive scenarios). Enter the rules and the dice to provide a framework for competition and random resolution of events, and now your creative storytelling remains entertaining. Uhm... which ones? Most of the people I game with now I met specifically to game, so I'd say that D&D has been a vehicle for meeting new people and expanding my social circle. Game on! Ozmar the Philosophical Gamer [/QUOTE]
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