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D&D players, tell me about your HARP games
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<blockquote data-quote="GrayPumpkin" data-source="post: 2445847" data-attributes="member: 5528"><p>While I've owned HARP for a while I'm just now starting to play, so I'll try to answer though this does come from a newbie.</p><p></p><p>Combat time seems to take about the same time though it might be quicker once I'm more used to the rules. I hesitate to use the word "realistic" when talking about a game but it does give more of an approximation of reality than DnD, it's gritty and deadly and something turn to as a last resort. In Harp a single lowly goblin, which are not nearly as lowly as goblins in D20, can put down a high level character with a lucky hit, so you can’t get too cocky or you wind up dead.</p><p></p><p>As already mentioned character creation is one of HARP's strongest points, you have lot of flexibility with regards to what you can do with a character.</p><p></p><p>The magic system is different, more flexible in a lot of ways but I agree with der Kluge in the end magic is magic it just has a more low magic approach.</p><p></p><p>Right now I'm using the Wilderlands and I'm highly anticipating the release Wilderlands of High Fantasy Boxed Set from Necromancer Games. It's a gritty world that makes a good fit for HARP.</p><p></p><p>Like der Kluge said it's a lot more Low Magic, think more Lhankmar than Forgotten Realms.</p></blockquote><p></p>
[QUOTE="GrayPumpkin, post: 2445847, member: 5528"] While I've owned HARP for a while I'm just now starting to play, so I'll try to answer though this does come from a newbie. Combat time seems to take about the same time though it might be quicker once I'm more used to the rules. I hesitate to use the word "realistic" when talking about a game but it does give more of an approximation of reality than DnD, it's gritty and deadly and something turn to as a last resort. In Harp a single lowly goblin, which are not nearly as lowly as goblins in D20, can put down a high level character with a lucky hit, so you can’t get too cocky or you wind up dead. As already mentioned character creation is one of HARP's strongest points, you have lot of flexibility with regards to what you can do with a character. The magic system is different, more flexible in a lot of ways but I agree with der Kluge in the end magic is magic it just has a more low magic approach. Right now I'm using the Wilderlands and I'm highly anticipating the release Wilderlands of High Fantasy Boxed Set from Necromancer Games. It's a gritty world that makes a good fit for HARP. Like der Kluge said it's a lot more Low Magic, think more Lhankmar than Forgotten Realms. [/QUOTE]
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