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D&D playtest feed back report, UA8
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<blockquote data-quote="darjr" data-source="post: 9253380" data-attributes="member: 52905"><p>raw transcript in spoiler.</p><p>[spoiler]</p><p>hello everyone today we are talking</p><p>about Unearthed Arana and we got some</p><p>very exciting survey results and we have</p><p>a bunch of other updates but this was a</p><p>very well scored survey yes it was</p><p>wonderful to enter into the new year and</p><p>see the survey report that our staff</p><p>members went through carefully looked at</p><p>the feedback and discovered that people</p><p>really loved overall what we offered in</p><p>unearth Arcana number eight for the</p><p>players hbook that UA was focused on the</p><p>Druid the Monk and the</p><p>Barbarian and all three of the classes</p><p>the features that we presented scored</p><p>really well starting with the Druid the</p><p>features that we presented there which</p><p>were a revised wild shape and uh revised</p><p>features for circle of the Moon those</p><p>all scored in the 70s and above and for</p><p>people who haven't been with us</p><p>throughout this journey always good for</p><p>you to know that our goal is for things</p><p>to score a 70% satisfaction score or</p><p>higher and we we view that as a</p><p>floor and once something has sort of</p><p>landed on the 70% % satisfaction floor</p><p>we then in our internal development and</p><p>play testing look at what satisfied</p><p>people who took this survey and how can</p><p>we increase the volume so I bring that</p><p>up to say the on Earth Arcana is never</p><p>the end of our work it's an important</p><p>information Point that's a part of our</p><p>game development work and we can look at</p><p>it and see all right people really like</p><p>this and how can we give them more of</p><p>that so it was really good news for us</p><p>that the circle of the Moon features and</p><p>wild shape now are in the satisfied</p><p>territory now when we get to the</p><p>features that we offered in the</p><p>Barbarian and monk there we are in the</p><p>Super satisfied territory so the</p><p>Barbarian features that we presented</p><p>which focused on introducing uh the</p><p>brutal strike mechanic a new active</p><p>feature that we offered for the</p><p>Barbarian there we're looking at</p><p>satisfaction scores in the 80s we also</p><p>had a revised version of the path of the</p><p>world tree also scored in the80s so as</p><p>soon as you are in the 80s you are</p><p>looking at really high</p><p>satisfaction but we then went even</p><p>higher in the</p><p>monk so and the Monk</p><p>might might finish out this players</p><p>handbook on Arc series as the most</p><p>improved class now for a while I was</p><p>ready to give that award to the ranger</p><p>right and the ranger was is astoundingly</p><p>well uh positioned right now because it</p><p>it was low scored in the past and now</p><p>the class is in the 80s well right here</p><p>at the end of the race of most Improv</p><p>proved the monk zoomed past the ranger</p><p>appropriate</p><p>exactly the monk spend spent some of</p><p>their now more plentiful discipline</p><p>points to race past the Ranger and most</p><p>of the features that we offered in that</p><p>revised version of the monk were in the</p><p>'90s in terms of percentage now it is</p><p>rare for us in the UA process and this</p><p>is true for the UA process going back</p><p>the past decade it is rare for things to</p><p>make it into the '90s one of the reasons</p><p>why it's difficult for things to get</p><p>into the 90s is the DN audience is so</p><p>large and has such varied tastes so you</p><p>know there might be something that one</p><p>person dearly loves in in a subclass or</p><p>a feat or a spell or another feature of</p><p>the game that we present that they</p><p>really love but there might be somebody</p><p>else where it's just not their thing</p><p>yeah so it's really unusual given uh the</p><p>size and and diversity of our audience</p><p>for something to generate so much</p><p>unified satisfaction for it to start</p><p>approaching 100% satisfaction right and</p><p>we actually saw that with several of the</p><p>features uh in this revised monk now</p><p>there's more because because that</p><p>unearth Arcana also presented</p><p>revised versions of several of the</p><p>game's core healing spells cure wounds</p><p>healing word and others those all scored</p><p>in the 80s right and we also presented</p><p>some new takes on some of the</p><p>conjuration spells from the 2014 Players</p><p>handbook we knew that they were</p><p>experimental uh the 2014 versions of</p><p>those spells allowed you to summon one</p><p>or more creatures Within a certain uh CR</p><p>range and people who've played with</p><p>those spells know that they can be quite</p><p>fun but they can also be quite</p><p>disruptive right and so we experimented</p><p>with some totally new takes on those</p><p>spells uh versions of them that really</p><p>uh moved away from summoning a stat</p><p>block and instead summoning a special</p><p>effect that's themed to Fay or animals</p><p>or Elementals or one of the other kinds</p><p>of things that you could conjure with</p><p>them we did that because in the 2024</p><p>players handbook we're going to be</p><p>including the summoning spells that we</p><p>originally introduced in Tasha's</p><p>cauldron of everything and those spells</p><p>summon a creature with a stat block and</p><p>so since we were going to have these</p><p>spells coexisting we wanted to take</p><p>those Troublesome ones from 2014 and</p><p>give them a new role in the game well</p><p>the good news is it was thumbs up across</p><p>the board uh for those revised</p><p>conjuration spells they all scored in</p><p>the high 70s or in the 80s in terms of</p><p>satisfaction this UA is the last UA for</p><p>the players handbook uh coming out later</p><p>this year and so it really ended this UA</p><p>series on a high note and now we are</p><p>deep and have been for months deep in</p><p>our internal</p><p>development not only developing the</p><p>elements that have appeared in the UA</p><p>series but also the elements that</p><p>haven't uh there are going to be some</p><p>brand new spells that people will see in</p><p>the new players handbook that will be</p><p>surprises as well as some other new</p><p>features everything is getting very</p><p>careful polished</p><p>as we try to make this the best players</p><p>handbook the game has ever had uh now I</p><p>mentioned we're going to be working on</p><p>this for a while yeah and we did a</p><p>preview of some parts of the players</p><p>handbook as well as some art back at PA</p><p>unplugged well I was informed that</p><p>apparently when we were when we were on</p><p>stage I I guess a graphic appeared uh</p><p>online that said that the core books</p><p>were coming out like in May or something</p><p>yeah bit of a surprise for you and I it</p><p>was a huge surprise to me as the person</p><p>who is the lead designer of the players</p><p>handbook uh and uh I just want to</p><p>confirm with you and as well as everyone</p><p>watching this video that is definitely</p><p>not the release date that was never the</p><p>release date in fact uh we will still be</p><p>working on the books in May yeah so just</p><p>wanted to share that uh also saw uh that</p><p>I guess some people thought that the</p><p>image of the dwarf fighter was the cover</p><p>of the players's handbook we have not</p><p>revealed the covers yet that's going to</p><p>happen later this year that cool image</p><p>was an image and I mentioned this at the</p><p>panel at Pax unplugged is a cool image</p><p>from the fighter section of the new</p><p>players handbook and my goodness is that</p><p>book jam-packed with Gorgeous art yeah</p><p>because for each class we have this this</p><p>amazing piece of art to kind of like</p><p>help kind of cement and Define like this</p><p>is what a fighter is this is a warlock</p><p>and then on top of that we have sub</p><p>classes that are getting their own</p><p>individual art as well exactly and the</p><p>book is just ribbing with art everywhere</p><p>you go there's art yes uh is lovely yeah</p><p>every subass gets a piece of art uh</p><p>you're going to see uh more equipment</p><p>art than in the 2014 pH more spell art</p><p>uh all over everywhere you look in this</p><p>book you're going to see beautiful new</p><p>art but is you know but with this being</p><p>the last on of Tarana isn't the player's</p><p>handbook done no far far far from it I</p><p>know yeah and and we are working on all</p><p>three of the core books uh together yeah</p><p>so uh as we continue to refine elements</p><p>of the players handbook we are also</p><p>doing tons of internal play testing on</p><p>the revised monsters that will be in the</p><p>monster manual along with the new</p><p>encounter building approach that uh</p><p>we're dealing with you and I have</p><p>chatted in previous videos that we might</p><p>send out that new encounter building in</p><p>Unearthed</p><p>Arana right now we're focused on play</p><p>testing that internally instead and uh</p><p>what we've discovered is just us</p><p>iterating on it over and over and over</p><p>again is bearing amazing fruit and what</p><p>I can report is that what people are</p><p>going to see in the revised dungeon</p><p>Masters Guide is a much streamlined</p><p>encounter building system oh nice uh</p><p>where you are able to just figure out</p><p>what is essentially your budget for</p><p>Monsters if you're going for a certain</p><p>difficulty yeah and you spend that</p><p>budget the end and it it's going to be</p><p>that simple of a process oh that's</p><p>amazing yeah so I'm I'm looking forward</p><p>to us uh sharing that with people later</p><p>this year uh and we are also continuing</p><p>our work on the dungeon Masters Guide uh</p><p>we of course have many magic items</p><p>making sure you know we're going through</p><p>them making sure that the ones that work</p><p>great from 2014 will continue to work</p><p>great and the ones that maybe uh need</p><p>some attention and tweaks get that</p><p>attention uh so it it there is a lot</p><p>going on but it's exciting and for us on</p><p>our design team a really wonderful way</p><p>for us to be spending our time during</p><p>the game's 50th Anniversary uh because</p><p>for us one of the best ways for us to</p><p>celebrate 50 years of our favorite game</p><p>is to create new versions of the core</p><p>books uh what versions that uh we think</p><p>will really honor the game honor its</p><p>Legacy give people uh exciting new</p><p>options and really be this Monument to</p><p>this glorious game that many of us have</p><p>been playing for most of our lives there</p><p>are announcements and events that will</p><p>be coming up uh over the course of the</p><p>year and uh I look forward to being able</p><p>to not only help make some of them</p><p>happen but I'm looking forward to them</p><p>as a D and D fan uh DND has been with me</p><p>almost my entire life and uh I am a d</p><p>and and are close in age to each other</p><p>uh and so really I have been walking</p><p>hand inand with this game uh since</p><p>almost the beginning Jeremy thank you so</p><p>much for your time thank</p><p>you[/spoiler]</p></blockquote><p></p>
[QUOTE="darjr, post: 9253380, member: 52905"] raw transcript in spoiler. [spoiler] hello everyone today we are talking about Unearthed Arana and we got some very exciting survey results and we have a bunch of other updates but this was a very well scored survey yes it was wonderful to enter into the new year and see the survey report that our staff members went through carefully looked at the feedback and discovered that people really loved overall what we offered in unearth Arcana number eight for the players hbook that UA was focused on the Druid the Monk and the Barbarian and all three of the classes the features that we presented scored really well starting with the Druid the features that we presented there which were a revised wild shape and uh revised features for circle of the Moon those all scored in the 70s and above and for people who haven't been with us throughout this journey always good for you to know that our goal is for things to score a 70% satisfaction score or higher and we we view that as a floor and once something has sort of landed on the 70% % satisfaction floor we then in our internal development and play testing look at what satisfied people who took this survey and how can we increase the volume so I bring that up to say the on Earth Arcana is never the end of our work it's an important information Point that's a part of our game development work and we can look at it and see all right people really like this and how can we give them more of that so it was really good news for us that the circle of the Moon features and wild shape now are in the satisfied territory now when we get to the features that we offered in the Barbarian and monk there we are in the Super satisfied territory so the Barbarian features that we presented which focused on introducing uh the brutal strike mechanic a new active feature that we offered for the Barbarian there we're looking at satisfaction scores in the 80s we also had a revised version of the path of the world tree also scored in the80s so as soon as you are in the 80s you are looking at really high satisfaction but we then went even higher in the monk so and the Monk might might finish out this players handbook on Arc series as the most improved class now for a while I was ready to give that award to the ranger right and the ranger was is astoundingly well uh positioned right now because it it was low scored in the past and now the class is in the 80s well right here at the end of the race of most Improv proved the monk zoomed past the ranger appropriate exactly the monk spend spent some of their now more plentiful discipline points to race past the Ranger and most of the features that we offered in that revised version of the monk were in the '90s in terms of percentage now it is rare for us in the UA process and this is true for the UA process going back the past decade it is rare for things to make it into the '90s one of the reasons why it's difficult for things to get into the 90s is the DN audience is so large and has such varied tastes so you know there might be something that one person dearly loves in in a subclass or a feat or a spell or another feature of the game that we present that they really love but there might be somebody else where it's just not their thing yeah so it's really unusual given uh the size and and diversity of our audience for something to generate so much unified satisfaction for it to start approaching 100% satisfaction right and we actually saw that with several of the features uh in this revised monk now there's more because because that unearth Arcana also presented revised versions of several of the game's core healing spells cure wounds healing word and others those all scored in the 80s right and we also presented some new takes on some of the conjuration spells from the 2014 Players handbook we knew that they were experimental uh the 2014 versions of those spells allowed you to summon one or more creatures Within a certain uh CR range and people who've played with those spells know that they can be quite fun but they can also be quite disruptive right and so we experimented with some totally new takes on those spells uh versions of them that really uh moved away from summoning a stat block and instead summoning a special effect that's themed to Fay or animals or Elementals or one of the other kinds of things that you could conjure with them we did that because in the 2024 players handbook we're going to be including the summoning spells that we originally introduced in Tasha's cauldron of everything and those spells summon a creature with a stat block and so since we were going to have these spells coexisting we wanted to take those Troublesome ones from 2014 and give them a new role in the game well the good news is it was thumbs up across the board uh for those revised conjuration spells they all scored in the high 70s or in the 80s in terms of satisfaction this UA is the last UA for the players handbook uh coming out later this year and so it really ended this UA series on a high note and now we are deep and have been for months deep in our internal development not only developing the elements that have appeared in the UA series but also the elements that haven't uh there are going to be some brand new spells that people will see in the new players handbook that will be surprises as well as some other new features everything is getting very careful polished as we try to make this the best players handbook the game has ever had uh now I mentioned we're going to be working on this for a while yeah and we did a preview of some parts of the players handbook as well as some art back at PA unplugged well I was informed that apparently when we were when we were on stage I I guess a graphic appeared uh online that said that the core books were coming out like in May or something yeah bit of a surprise for you and I it was a huge surprise to me as the person who is the lead designer of the players handbook uh and uh I just want to confirm with you and as well as everyone watching this video that is definitely not the release date that was never the release date in fact uh we will still be working on the books in May yeah so just wanted to share that uh also saw uh that I guess some people thought that the image of the dwarf fighter was the cover of the players's handbook we have not revealed the covers yet that's going to happen later this year that cool image was an image and I mentioned this at the panel at Pax unplugged is a cool image from the fighter section of the new players handbook and my goodness is that book jam-packed with Gorgeous art yeah because for each class we have this this amazing piece of art to kind of like help kind of cement and Define like this is what a fighter is this is a warlock and then on top of that we have sub classes that are getting their own individual art as well exactly and the book is just ribbing with art everywhere you go there's art yes uh is lovely yeah every subass gets a piece of art uh you're going to see uh more equipment art than in the 2014 pH more spell art uh all over everywhere you look in this book you're going to see beautiful new art but is you know but with this being the last on of Tarana isn't the player's handbook done no far far far from it I know yeah and and we are working on all three of the core books uh together yeah so uh as we continue to refine elements of the players handbook we are also doing tons of internal play testing on the revised monsters that will be in the monster manual along with the new encounter building approach that uh we're dealing with you and I have chatted in previous videos that we might send out that new encounter building in Unearthed Arana right now we're focused on play testing that internally instead and uh what we've discovered is just us iterating on it over and over and over again is bearing amazing fruit and what I can report is that what people are going to see in the revised dungeon Masters Guide is a much streamlined encounter building system oh nice uh where you are able to just figure out what is essentially your budget for Monsters if you're going for a certain difficulty yeah and you spend that budget the end and it it's going to be that simple of a process oh that's amazing yeah so I'm I'm looking forward to us uh sharing that with people later this year uh and we are also continuing our work on the dungeon Masters Guide uh we of course have many magic items making sure you know we're going through them making sure that the ones that work great from 2014 will continue to work great and the ones that maybe uh need some attention and tweaks get that attention uh so it it there is a lot going on but it's exciting and for us on our design team a really wonderful way for us to be spending our time during the game's 50th Anniversary uh because for us one of the best ways for us to celebrate 50 years of our favorite game is to create new versions of the core books uh what versions that uh we think will really honor the game honor its Legacy give people uh exciting new options and really be this Monument to this glorious game that many of us have been playing for most of our lives there are announcements and events that will be coming up uh over the course of the year and uh I look forward to being able to not only help make some of them happen but I'm looking forward to them as a D and D fan uh DND has been with me almost my entire life and uh I am a d and and are close in age to each other uh and so really I have been walking hand inand with this game uh since almost the beginning Jeremy thank you so much for your time thank you[/spoiler] [/QUOTE]
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