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D&D playtest feed back report, UA8
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<blockquote data-quote="Mistwell" data-source="post: 9253589" data-attributes="member: 2525"><p>I didn't perceive his comments about that as "exclusively" internally testing any of it. My impression was they are "currently" internally testing it. Much like they initially internally playtested the Player's Handbook materials. I think we will see UA's with new monsters. Possible also with the encounter building design.</p><p></p><p></p><p>That's a narrower subset of players with preferences that can be addressed with a very easy solution already at hand - remove those spells from the game. The game will function just fine without them.</p><p></p><p>I hope we do. I expect we could for the DMG material as I think that's where those systems will be found. I guess we shall see but I agree with you I'd like to see more there. </p><p></p><p>They had to start with something and it makes sense to start with the first book they plan to put out.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9253589, member: 2525"] I didn't perceive his comments about that as "exclusively" internally testing any of it. My impression was they are "currently" internally testing it. Much like they initially internally playtested the Player's Handbook materials. I think we will see UA's with new monsters. Possible also with the encounter building design. That's a narrower subset of players with preferences that can be addressed with a very easy solution already at hand - remove those spells from the game. The game will function just fine without them. I hope we do. I expect we could for the DMG material as I think that's where those systems will be found. I guess we shall see but I agree with you I'd like to see more there. They had to start with something and it makes sense to start with the first book they plan to put out. [/QUOTE]
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