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D&D playtest feed back report, UA8
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<blockquote data-quote="Quickleaf" data-source="post: 9253639" data-attributes="member: 20323"><p>UA8 Wildshape uses "Known Forms" which are beast stat blocks that will be included in the PHB. It has the same Max CR and Fly Speed restrictions as 2014 PHB. The key difference is you maintain your proficiency bonus and your Hit Points, just gaining temporary HP when you Wildshape equal to your druid level.</p><p></p><p>And guess what's NOT included in UA8 – what those beast stat blocks will look like! Amazing. Right now, we're assuming they look like the stat blocks in the 2014 PHB or 2014 MM.</p><p></p><p>When I read it, immediately I imagined those Summon Shadow / Summon Fey spells from TCoE that require reworking the maths as you level – basically it's ideal for an online play environment where those maths are offloaded to the application.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9253639, member: 20323"] UA8 Wildshape uses "Known Forms" which are beast stat blocks that will be included in the PHB. It has the same Max CR and Fly Speed restrictions as 2014 PHB. The key difference is you maintain your proficiency bonus and your Hit Points, just gaining temporary HP when you Wildshape equal to your druid level. And guess what's NOT included in UA8 – what those beast stat blocks will look like! Amazing. Right now, we're assuming they look like the stat blocks in the 2014 PHB or 2014 MM. When I read it, immediately I imagined those Summon Shadow / Summon Fey spells from TCoE that require reworking the maths as you level – basically it's ideal for an online play environment where those maths are offloaded to the application. [/QUOTE]
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