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D&D playtest feed back report, UA8
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<blockquote data-quote="Yaarel" data-source="post: 9253712" data-attributes="member: 58172"><p>Regarding monsters for playtesting against.</p><p></p><p>The monsters in <em>Mordenkainen Presents Monsters of the Multiverse</em> are the most recent update of the math of 5e.</p><p></p><p>This product is compatible with 2024 moving forward.</p><p></p><p>Even if the designers tinker with some monster features, or add or delete monsters, the fundamental math of 2024 appears to be Mordenkainen. So it is a suitable source to build playtest scenarios, until we get more info about 2024 monsters in a future UA.</p><p></p><p></p><p></p><p>This valid issue, seems more to do with designing a setting. To remove official options and to add variant or indy options is normally a necessary part of DM worldbuilding.</p><p></p><p>So, discussing which spells are or arent appropriate belongs in the DMs Guide. (Along with which species are or arent appropriate, classes, backgrounds, equipment, skills, toolsets, etcetera etcetera.)</p><p></p><p></p><p>Regarding spell balance. I am delighted the designers have been updating various subpar (and a few problematic) spells with more powerful (or more coherent) versions. I am even more delighted that feedback is majorly positive.</p><p></p><p>2014 did a good job of removing the overpowered spells from earlier editions, but left many subpar spells in place. At least some of these subpar spells are getting a boost. I hope all of them do.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9253712, member: 58172"] Regarding monsters for playtesting against. The monsters in [I]Mordenkainen Presents Monsters of the Multiverse[/I] are the most recent update of the math of 5e. This product is compatible with 2024 moving forward. Even if the designers tinker with some monster features, or add or delete monsters, the fundamental math of 2024 appears to be Mordenkainen. So it is a suitable source to build playtest scenarios, until we get more info about 2024 monsters in a future UA. [I][/I] This valid issue, seems more to do with designing a setting. To remove official options and to add variant or indy options is normally a necessary part of DM worldbuilding. So, discussing which spells are or arent appropriate belongs in the DMs Guide. (Along with which species are or arent appropriate, classes, backgrounds, equipment, skills, toolsets, etcetera etcetera.) Regarding spell balance. I am delighted the designers have been updating various subpar (and a few problematic) spells with more powerful (or more coherent) versions. I am even more delighted that feedback is majorly positive. 2014 did a good job of removing the overpowered spells from earlier editions, but left many subpar spells in place. At least some of these subpar spells are getting a boost. I hope all of them do. [/QUOTE]
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