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D&D playtest feed back report, UA8
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<blockquote data-quote="Quickleaf" data-source="post: 9253757" data-attributes="member: 20323"><p>I don't want you to trust my word. I'll share my maths. Btw I previously shared them on <a href="https://www.enworld.org/threads/quickling-vgtm-cr-1-or-cr-5.519953/" target="_blank">ENWorld waaay back in 2017</a> but finding stuff can be a p.i.t.a.</p><p></p><p><strong>5e Quickling (abbreviated from VGtM): </strong>CR 1 (200 xp); AC 16; HP 10; Multiattack (x3): +8 hit, 8.5 (1d4+6) damage.</p><p><strong><em>Blurred Movement.</em></strong> Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.</p><p><strong><em>Evasion. </em></strong>If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.</p><p></p><p>CR calculation is average of Defense CR and Offense CR. See DMG page 274 for the monster maths table.</p><p></p><p>Because there are no direct/easy equivalents to Blurred Movement and Evasion, I am not factoring those into the Defense CR calculation. Certainly they SHOULD be factored in, but I'm leaving them out to magnify the extend of the CR inaccuracy assigned to this monster.</p><p></p><p><strong>Defense CR</strong></p><p>HP 10, AC 16 = CR 1/4</p><p></p><p><strong>Offense CR</strong></p><p>25.5 DPR with +8 to hit = CR 5</p><p></p><p><strong>Total CR </strong></p><p>( 5 + 0.25 ) / 2 = 2.625, rounded up to CR 3</p><p></p><p>If we assume that Blurred Movement is worth +2 AC, and Evasion +1 AC – based on my experience, these are reasonable estimates – the quickling's effective AC becomes 19, making its defense CR = 1, and squarely putting its total CR at 3.</p><p></p><p>In other words, any way you slice the cake, it's a CR 3 monster (according to 2014 DMG maths).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9253757, member: 20323"] I don't want you to trust my word. I'll share my maths. Btw I previously shared them on [URL='https://www.enworld.org/threads/quickling-vgtm-cr-1-or-cr-5.519953/']ENWorld waaay back in 2017[/URL] but finding stuff can be a p.i.t.a. [B]5e Quickling (abbreviated from VGtM): [/B]CR 1 (200 xp); AC 16; HP 10; Multiattack (x3): +8 hit, 8.5 (1d4+6) damage. [B][I]Blurred Movement.[/I][/B] Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained. [B][I]Evasion. [/I][/B]If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. CR calculation is average of Defense CR and Offense CR. See DMG page 274 for the monster maths table. Because there are no direct/easy equivalents to Blurred Movement and Evasion, I am not factoring those into the Defense CR calculation. Certainly they SHOULD be factored in, but I'm leaving them out to magnify the extend of the CR inaccuracy assigned to this monster. [B]Defense CR[/B] HP 10, AC 16 = CR 1/4 [B]Offense CR[/B] 25.5 DPR with +8 to hit = CR 5 [B]Total CR [/B] ( 5 + 0.25 ) / 2 = 2.625, rounded up to CR 3 If we assume that Blurred Movement is worth +2 AC, and Evasion +1 AC – based on my experience, these are reasonable estimates – the quickling's effective AC becomes 19, making its defense CR = 1, and squarely putting its total CR at 3. In other words, any way you slice the cake, it's a CR 3 monster (according to 2014 DMG maths). [/QUOTE]
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