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<blockquote data-quote="Quickleaf" data-source="post: 9253877" data-attributes="member: 20323"><p>Sure, happy to. I'll try to be concise as I don't want to get too off-topic. And if this is too much "noise" to the "signal" of this thread, anyone let me know and we can kick this to PMs or another thread.</p><p></p><p>Yeah, Goodberry. The 2014 version is you use a sprig of mistletoe (or a druidic focus I guess) and 1st level spell slot and "up to 10 berries appear in your hand" that last for 24 hours or until consumed. When consumed as an action, a creature regains 1 hp and gains nourishment as if they had enough food for one day.</p><p></p><p>My approach – assuming no house rules to the Goodberry spell, and assuming group is not into tracking rations – is to look for interesting complications or story beats associated with the use of Goodberry <em>that create interesting choices</em>. There's no hard system here, it's a more artful approach that depends on circumstances. I'll give 3 examples...</p><p></p><p>1) PCs travel through ruins haunted by malicious winged monkeys that swipe in from time to time to steal stuff or claw at their faces or spook their animals. Druid casts Goodberry, monkeys swoop in to steal some of the berries. Most haven't been eaten or squished, but the monkeys fly up into various vertical areas of the ruins, and now PCs have that 24 hour window to recover them and may need to discourage monkeys from eating or squishing them in meantime. Or they can forget about the monkeys/goodberries and go on about their quest objective....or burn another spell slot.</p><p></p><p>2) PCs exploring fey woods are warned not to eat any food offered to them by denizens of the woods, as the "faerie food" may disorient or trap them in the woods. Similarly, they're warned that hunting in these woods may attract the Wild Hunt. Each casting of Goodberry in these woods draws on wisps of faerie magic, literally pulling from the feast table of the Archfey with power in the region, so there's a saturation limit (maybe 3 berries) with incremental side effects that warp a creature making them more fey, more bonded to these woods, and harder to navigate or leave. This creates tension between relying on Goodberries (side effectS) vs. rations (resource depletion) vs. hunting (risking combat/conflict).</p><p></p><p>3) The Archdruid has been slain and a coven of hags have taken over the sacred circle of Glain Theread on the Bitter Isle. Anyone venturing to the Bitter Isle or the islets surrounding it finds regional effects of the hags' presence – for one, any spell with a mistletoe component (Pass Without Trace, Druid Grove, Goodberry, Shillelagh) now requires blood of a living sacrifice and this cannot be replaced with a druidic focus. All mistletoe trees in the region are infected with galls and their leaves curl and brown. However, if the PCs free the captured unicorn on the isle she can give PCs a lock of her mane that works around this & also empowers these four spells (e.g. a Goodberry might heal their Hit Dice worth of HP instead of 1 HP). This presents a nerf/complication (along with a moral dilemma) which can be overcome through a quest objective leading to a boost/power-up.</p><p></p><p>Edit: I'll just add that doing this in isolation - for one spell - is within reach of most GMs. However, having to track multiple spells that disrupt exploration across a party... and come up with creative interesting narratives/complications/choices around them (in a non-escalation/adversarial way)... that becomes much more taxing on the GM.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9253877, member: 20323"] Sure, happy to. I'll try to be concise as I don't want to get too off-topic. And if this is too much "noise" to the "signal" of this thread, anyone let me know and we can kick this to PMs or another thread. Yeah, Goodberry. The 2014 version is you use a sprig of mistletoe (or a druidic focus I guess) and 1st level spell slot and "up to 10 berries appear in your hand" that last for 24 hours or until consumed. When consumed as an action, a creature regains 1 hp and gains nourishment as if they had enough food for one day. My approach – assuming no house rules to the Goodberry spell, and assuming group is not into tracking rations – is to look for interesting complications or story beats associated with the use of Goodberry [I]that create interesting choices[/I]. There's no hard system here, it's a more artful approach that depends on circumstances. I'll give 3 examples... 1) PCs travel through ruins haunted by malicious winged monkeys that swipe in from time to time to steal stuff or claw at their faces or spook their animals. Druid casts Goodberry, monkeys swoop in to steal some of the berries. Most haven't been eaten or squished, but the monkeys fly up into various vertical areas of the ruins, and now PCs have that 24 hour window to recover them and may need to discourage monkeys from eating or squishing them in meantime. Or they can forget about the monkeys/goodberries and go on about their quest objective....or burn another spell slot. 2) PCs exploring fey woods are warned not to eat any food offered to them by denizens of the woods, as the "faerie food" may disorient or trap them in the woods. Similarly, they're warned that hunting in these woods may attract the Wild Hunt. Each casting of Goodberry in these woods draws on wisps of faerie magic, literally pulling from the feast table of the Archfey with power in the region, so there's a saturation limit (maybe 3 berries) with incremental side effects that warp a creature making them more fey, more bonded to these woods, and harder to navigate or leave. This creates tension between relying on Goodberries (side effectS) vs. rations (resource depletion) vs. hunting (risking combat/conflict). 3) The Archdruid has been slain and a coven of hags have taken over the sacred circle of Glain Theread on the Bitter Isle. Anyone venturing to the Bitter Isle or the islets surrounding it finds regional effects of the hags' presence – for one, any spell with a mistletoe component (Pass Without Trace, Druid Grove, Goodberry, Shillelagh) now requires blood of a living sacrifice and this cannot be replaced with a druidic focus. All mistletoe trees in the region are infected with galls and their leaves curl and brown. However, if the PCs free the captured unicorn on the isle she can give PCs a lock of her mane that works around this & also empowers these four spells (e.g. a Goodberry might heal their Hit Dice worth of HP instead of 1 HP). This presents a nerf/complication (along with a moral dilemma) which can be overcome through a quest objective leading to a boost/power-up. Edit: I'll just add that doing this in isolation - for one spell - is within reach of most GMs. However, having to track multiple spells that disrupt exploration across a party... and come up with creative interesting narratives/complications/choices around them (in a non-escalation/adversarial way)... that becomes much more taxing on the GM. [/QUOTE]
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