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D&D playtest feed back report, UA8
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<blockquote data-quote="UngeheuerLich" data-source="post: 9254180" data-attributes="member: 59057"><p>A bit more details would have been neat. But at least they have found a druid variant that has a broader consensus. Which giving the heated discussions here on board was not a given. Some predicted a crashing failure...</p><p></p><p>... now, with 70% agreement they can take their time and adjust it as needed. Decide which beasts are beast and what is in the phb. And find a way to make the wildshape rule not a headache to anyone.</p><p>I think the iron defender/beast templates of tasha could potentially work out: attack with your spellcasting modifier and use your own DC.</p><p></p><p>As for monster balancing: no need to give it to players. As long as power level is a moving target, it does not make sense. I would have loved some example monster designs. But since everything that is not balanced power wise gets shredded, on forums and downvoted, no matter how sound the concept and how easy to balance the numbers.</p><p></p><p>For all the monk fans:</p><p>No surprise the monk gets 90% results. It is totally OP as written. Not in an adventure wrecking kind of sense, but in an encounter wrecking kind of sense.</p><p>And for people using battlemaps double so, as the movement rate is so high, you really need a big map with 3d elements.</p><p></p><p>So I am looking forward to all those angry youtube videos and forum threads how they murdered the monk in the 2024 phb, when they are just slightly nerfed.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9254180, member: 59057"] A bit more details would have been neat. But at least they have found a druid variant that has a broader consensus. Which giving the heated discussions here on board was not a given. Some predicted a crashing failure... ... now, with 70% agreement they can take their time and adjust it as needed. Decide which beasts are beast and what is in the phb. And find a way to make the wildshape rule not a headache to anyone. I think the iron defender/beast templates of tasha could potentially work out: attack with your spellcasting modifier and use your own DC. As for monster balancing: no need to give it to players. As long as power level is a moving target, it does not make sense. I would have loved some example monster designs. But since everything that is not balanced power wise gets shredded, on forums and downvoted, no matter how sound the concept and how easy to balance the numbers. For all the monk fans: No surprise the monk gets 90% results. It is totally OP as written. Not in an adventure wrecking kind of sense, but in an encounter wrecking kind of sense. And for people using battlemaps double so, as the movement rate is so high, you really need a big map with 3d elements. So I am looking forward to all those angry youtube videos and forum threads how they murdered the monk in the 2024 phb, when they are just slightly nerfed. [/QUOTE]
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