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D&D playtest feed back report, UA8
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<blockquote data-quote="OB1" data-source="post: 9254462" data-attributes="member: 6796241"><p>One of the great things about the playtest is that it's sparked ideas for house rules for me. I ran with this rule, but tweaked it so that monster crits recharge any expended powers of the monsters (not much at low levels, but becomes increasingly scary at higher levels). </p><p></p><p>I think the reason for the experiment is clear. 1 in 8,000 combat encounters have monsters critting on their first three attack roles, so while the odds of that happening to any particular party is low, there are dozens of tables a week who experience that run of bad luck. Add in the new monster design post MotM (say an Astral Elf Warrior, CR3, 1d10 + 3d6, avg 32 damage on a crit, 96 damage if enemies roll 3 crits in a row), and bad dice luck TPKs probably happen to some party every single day (in fact, I would have TPKd the party I was running through LoX on the first session had I not been using my modified crit rules inspired by the UA). </p><p></p><p>While it was soundly rejected by the community, I'm still thankful they experimented with it, and also hope that the rule sees the light of day in the DMG as an option and perhaps even a recommendation for newer DMs and players.</p></blockquote><p></p>
[QUOTE="OB1, post: 9254462, member: 6796241"] One of the great things about the playtest is that it's sparked ideas for house rules for me. I ran with this rule, but tweaked it so that monster crits recharge any expended powers of the monsters (not much at low levels, but becomes increasingly scary at higher levels). I think the reason for the experiment is clear. 1 in 8,000 combat encounters have monsters critting on their first three attack roles, so while the odds of that happening to any particular party is low, there are dozens of tables a week who experience that run of bad luck. Add in the new monster design post MotM (say an Astral Elf Warrior, CR3, 1d10 + 3d6, avg 32 damage on a crit, 96 damage if enemies roll 3 crits in a row), and bad dice luck TPKs probably happen to some party every single day (in fact, I would have TPKd the party I was running through LoX on the first session had I not been using my modified crit rules inspired by the UA). While it was soundly rejected by the community, I'm still thankful they experimented with it, and also hope that the rule sees the light of day in the DMG as an option and perhaps even a recommendation for newer DMs and players. [/QUOTE]
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