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D&D playtest feed back report, UA8
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<blockquote data-quote="tetrasodium" data-source="post: 9254817" data-attributes="member: 93670"><p>Probably very much not useful on simulacrum & many many other spells. Treantmonk had a video that really nailed the problem with spells t<a href="https://www.youtube.com/watch?v=z5vrD_Ns97g&t=425s" target="_blank">imestamped link</a> the other day. It went something like this "<em>While I would love to read through that, one thing I know about the d&d community as a whole... I don't mean everyone, I'm speaking in a general sense. We don't like nerfs. We don't like things that are too powerful being made less powerful & realistically a good number of spells... That's what they are going to have to do. As much as I would enjoy reading through those spells personally, that comes nowhere close to the absolute dread I would have of a public survey for that rebalancing. I have come to a conclusion that our best hope for a better balanced & better designed spell section in the players handbook is for the designers to address each spell case by case & do what they ve to do. Internally playtest them, refine them as necessary & then publish them without public input. There is no way they're going to get everything 100% right; we know that, they know that.... It's not even a reasonable expectation. But I don't believe that a public input would be productive here. I think it would more likely be counter productive.</em>".</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9254817, member: 93670"] Probably very much not useful on simulacrum & many many other spells. Treantmonk had a video that really nailed the problem with spells t[URL='https://www.youtube.com/watch?v=z5vrD_Ns97g&t=425s']imestamped link[/URL] the other day. It went something like this "[I]While I would love to read through that, one thing I know about the d&d community as a whole... I don't mean everyone, I'm speaking in a general sense. We don't like nerfs. We don't like things that are too powerful being made less powerful & realistically a good number of spells... That's what they are going to have to do. As much as I would enjoy reading through those spells personally, that comes nowhere close to the absolute dread I would have of a public survey for that rebalancing. I have come to a conclusion that our best hope for a better balanced & better designed spell section in the players handbook is for the designers to address each spell case by case & do what they ve to do. Internally playtest them, refine them as necessary & then publish them without public input. There is no way they're going to get everything 100% right; we know that, they know that.... It's not even a reasonable expectation. But I don't believe that a public input would be productive here. I think it would more likely be counter productive.[/I]". [/QUOTE]
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