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D&D playtest feed back report, UA8
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<blockquote data-quote="CapnZapp" data-source="post: 9255041" data-attributes="member: 12731"><p>This can be read as you short-selling 5E. I hope you didn't mean it that way - 5E was much more that just a rejiggering of what was already there.</p><p></p><p>Previously the elements didn't come together right. Wizards were quadratic in 3E while fighters were not. For example.</p><p></p><p>Call it "just rejiggering" all you want; it was with 5E they finally solved most of the fundamental issues of 3E without shucking out the bathwater (as 4E did) - 5E is generally very compatible with how 3E actually played, while 4E was an entirely new way of playing (of organizing encounters, of how adventures were supposed to string along encounters, and so on).</p><p></p><p>5E is a huge improvement over 3E. It is also significantly less fiddly than 3E. It definitely deserves being successful.</p><p></p><p>That doesn't mean it is perfect. There are lots of things that needs fixing, but WotC isn't ready to rock the boat.</p><p></p><p>No matter what WotC tells you, the 2024 edition doesn't even attempt to fix any of the fundamentals. Giving battlemasters a new maneuver here or giving wizards a new spell there... while welcome, it's still easy or superficial tweaks.</p><p></p><p>While players will definitely feel they are improvements - they also change the game enough to make using 2014 fiddly and wonky. WotC doesn't change all the details just to improve your game, but also to ensure that while they can claim 2024 remains compatible with 2014, it won't be so compatible that people actually stick with their old books.</p><p></p><p>In other words, exactly what 3.5 accomplished over 3.0: it changed all the details but fixed very little.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9255041, member: 12731"] This can be read as you short-selling 5E. I hope you didn't mean it that way - 5E was much more that just a rejiggering of what was already there. Previously the elements didn't come together right. Wizards were quadratic in 3E while fighters were not. For example. Call it "just rejiggering" all you want; it was with 5E they finally solved most of the fundamental issues of 3E without shucking out the bathwater (as 4E did) - 5E is generally very compatible with how 3E actually played, while 4E was an entirely new way of playing (of organizing encounters, of how adventures were supposed to string along encounters, and so on). 5E is a huge improvement over 3E. It is also significantly less fiddly than 3E. It definitely deserves being successful. That doesn't mean it is perfect. There are lots of things that needs fixing, but WotC isn't ready to rock the boat. No matter what WotC tells you, the 2024 edition doesn't even attempt to fix any of the fundamentals. Giving battlemasters a new maneuver here or giving wizards a new spell there... while welcome, it's still easy or superficial tweaks. While players will definitely feel they are improvements - they also change the game enough to make using 2014 fiddly and wonky. WotC doesn't change all the details just to improve your game, but also to ensure that while they can claim 2024 remains compatible with 2014, it won't be so compatible that people actually stick with their old books. In other words, exactly what 3.5 accomplished over 3.0: it changed all the details but fixed very little. [/QUOTE]
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