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D&D playtest feed back report, UA8
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<blockquote data-quote="Stalker0" data-source="post: 9256181" data-attributes="member: 5889"><p>Yeah this is often my counter when people say “don’t ban spells there are always interesting ways to work around them”</p><p></p><p>It’s true that as a dm I can design workarounds for various spells…and as a one off kind of thing that’s not a problem. The issue is when you have to do again and again and again. Good berry means that if I want any amount of resource based exploration in the game I am going to constantly be considering workarounds or special ideas or xyz. As a dm that gets tiring really quickly.</p><p></p><p>It’s my same problem with the OG counterspell. I of course could create ways (and did create ways) for my monsters to work around it…but i got tired tbst any time I wanted a monster to be a spellcasting threat I had to use them.</p><p></p><p>In quick summary: if a dm has to spend an inordinate amount of time adjusting their encounters for a single spell…maybe the spell is the problem not the dm</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9256181, member: 5889"] Yeah this is often my counter when people say “don’t ban spells there are always interesting ways to work around them” It’s true that as a dm I can design workarounds for various spells…and as a one off kind of thing that’s not a problem. The issue is when you have to do again and again and again. Good berry means that if I want any amount of resource based exploration in the game I am going to constantly be considering workarounds or special ideas or xyz. As a dm that gets tiring really quickly. It’s my same problem with the OG counterspell. I of course could create ways (and did create ways) for my monsters to work around it…but i got tired tbst any time I wanted a monster to be a spellcasting threat I had to use them. In quick summary: if a dm has to spend an inordinate amount of time adjusting their encounters for a single spell…maybe the spell is the problem not the dm [/QUOTE]
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