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D&D Podcast: A1 Playtest (Part 2)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6162601" data-attributes="member: 5143"><p>I think skill should matter way beyond pure strength. Take Mr Mountain of Muscles who has never picked up a sword in his life and put him in an ring with expertly trained swordsman and who should win? Right now, Mountain of Muscles is better at fighting than a level 20 fighter.</p><p></p><p>Strength should matter, but training and skill should matter a LOT more. Right now a 20 strength Wizard with a dagger can beat a 10 strength fighter with a longsword more often than now. The Wizard has +5 to hit for 1d4+5 damage. The Fighter has +1 to hit for 1d8. Stats are just too important.</p><p></p><p>It's rather the opposite. I'm not sure what is "fun" about one person being so much better than everyone else simply because they rolled high. It isn't fun for me. Balance CREATES fun by making me feel like I'm useful, even if I only have a 14 strength.</p><p></p><p>Also, if a DM has to "work" in order to make sure any character can shine, then the game has already failed. When I DM, I don't want to work. I want to have fun. I have fun by NOT working.</p><p></p><p>Plus, I question the validity of the statement in the first place. I worked my butt off on a number of occasions to make sure every player shined. It didn't work. The 19 strength 2e character with the +2 full plate defeated every monster in the campaign nearly solo. The rest of the party used to just do nothing during their actions because they felt they would just be getting in the way.</p><p></p><p>And a 19 strength gave you LESS benefit in 2e than it does in D&D Next.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6162601, member: 5143"] I think skill should matter way beyond pure strength. Take Mr Mountain of Muscles who has never picked up a sword in his life and put him in an ring with expertly trained swordsman and who should win? Right now, Mountain of Muscles is better at fighting than a level 20 fighter. Strength should matter, but training and skill should matter a LOT more. Right now a 20 strength Wizard with a dagger can beat a 10 strength fighter with a longsword more often than now. The Wizard has +5 to hit for 1d4+5 damage. The Fighter has +1 to hit for 1d8. Stats are just too important. It's rather the opposite. I'm not sure what is "fun" about one person being so much better than everyone else simply because they rolled high. It isn't fun for me. Balance CREATES fun by making me feel like I'm useful, even if I only have a 14 strength. Also, if a DM has to "work" in order to make sure any character can shine, then the game has already failed. When I DM, I don't want to work. I want to have fun. I have fun by NOT working. Plus, I question the validity of the statement in the first place. I worked my butt off on a number of occasions to make sure every player shined. It didn't work. The 19 strength 2e character with the +2 full plate defeated every monster in the campaign nearly solo. The rest of the party used to just do nothing during their actions because they felt they would just be getting in the way. And a 19 strength gave you LESS benefit in 2e than it does in D&D Next. [/QUOTE]
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