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<blockquote data-quote="the Jester" data-source="post: 6097550" data-attributes="member: 1210"><p>The assertion that a warlord is a front-line leader isn't always true. There is a strong set of "lazy warlord" builds- warlords who hang back and help their allies do all the work without throwing a punch or swinging a sword themselves. I think this is the archetype that the designers should aim for, with his own prowess in combat a secondary function for the warlord. The warlord should be a lesser personal combatant than the fighter. His attack bonus and HD should be lower- attack bonus like a cleric (which should be lower than a fighter's <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) and HD about a d8 (assuming d10 for fighters). Nor does he need to be proficient in all armor and weapons that a fighter is. </p><p></p><p>The warlord primarily aids his allies. The idea that he should use maneuvers is a valid approach, but not the only one. I favor auras and 'enabling' actions (e.g. the whole give someone else an attack instead of taking one yourself type of thing). This also helps to differentiate the fighter and warlord.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6097550, member: 1210"] The assertion that a warlord is a front-line leader isn't always true. There is a strong set of "lazy warlord" builds- warlords who hang back and help their allies do all the work without throwing a punch or swinging a sword themselves. I think this is the archetype that the designers should aim for, with his own prowess in combat a secondary function for the warlord. The warlord should be a lesser personal combatant than the fighter. His attack bonus and HD should be lower- attack bonus like a cleric (which should be lower than a fighter's ;)) and HD about a d8 (assuming d10 for fighters). Nor does he need to be proficient in all armor and weapons that a fighter is. The warlord primarily aids his allies. The idea that he should use maneuvers is a valid approach, but not the only one. I favor auras and 'enabling' actions (e.g. the whole give someone else an attack instead of taking one yourself type of thing). This also helps to differentiate the fighter and warlord. [/QUOTE]
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