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<blockquote data-quote="Plaguescarred" data-source="post: 6097750" data-attributes="member: 6701422"><p><span style="color: #000000"><span style="font-family: 'Verdana'">R&D might not have given the Warlord a pass yet as a full class, but it doesn't mean they won't at any point during the development cycle of D&D Next. I think it can work as a Fighter subtype as much as a full class, but it will depend what they think makes up a Warlord and if there's enought to be a full class or not.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">RE: Martial Healing </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">I see hit points as an abstraction as described in How To Play pg. 17, under either Damage & Dying or Hit Points. A mixt of endurance, will, energy and health </span></span></p><p>I am okay with a martial character capable of helping allies recovering overall level of energy, speed and agility to avoid harm through inspiration, thus restoring hit points. </p><p>Taken that damage taken has no effect on you until you drop to 0 hit points or fewer, it means damage are not necessarily direct wounds, and that lost hit points can be restored without necessarily meaning it is done through wound-binding. </p><p>Even within the HP as abstraction ideology, at some point a certain ammount of lost hit points must equate direct wounds since being dying require stabilization and is the result of trauma or bleeding injury. </p><p>Because you heal even when you regain hit points through mundane means, then i am totally okay with a martial character capable of helping allies recover energy and speed through inspiration, thus restoring hit points - at least up to a certain point. If wounds show below half HP, then perhaps such ''inspirational healing'' could work as long as the ally is not bloodied. This would probably help a lot of people having an issue with martial healing accept it since it would be incapable of bringing back an unconscious character, but could restore hit points of those yet not showing direct sign of injury. Similar to how the Barbarian can regain hit points with <em>Regenerative Rage</em> through mundane healing</p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 6097750, member: 6701422"] [COLOR=#000000][FONT=Verdana]R&D might not have given the Warlord a pass yet as a full class, but it doesn't mean they won't at any point during the development cycle of D&D Next. I think it can work as a Fighter subtype as much as a full class, but it will depend what they think makes up a Warlord and if there's enought to be a full class or not. RE: Martial Healing [/FONT][/COLOR][COLOR=#000000][FONT=Verdana] I see hit points as an abstraction as described in How To Play pg. 17, under either Damage & Dying or Hit Points. A mixt of endurance, will, energy and health [/FONT][/COLOR] I am okay with a martial character capable of helping allies recovering overall level of energy, speed and agility to avoid harm through inspiration, thus restoring hit points. Taken that damage taken has no effect on you until you drop to 0 hit points or fewer, it means damage are not necessarily direct wounds, and that lost hit points can be restored without necessarily meaning it is done through wound-binding. Even within the HP as abstraction ideology, at some point a certain ammount of lost hit points must equate direct wounds since being dying require stabilization and is the result of trauma or bleeding injury. Because you heal even when you regain hit points through mundane means, then i am totally okay with a martial character capable of helping allies recover energy and speed through inspiration, thus restoring hit points - at least up to a certain point. If wounds show below half HP, then perhaps such ''inspirational healing'' could work as long as the ally is not bloodied. This would probably help a lot of people having an issue with martial healing accept it since it would be incapable of bringing back an unconscious character, but could restore hit points of those yet not showing direct sign of injury. Similar to how the Barbarian can regain hit points with [I]Regenerative Rage[/I] through mundane healing [/QUOTE]
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