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<blockquote data-quote="Gargoyle" data-source="post: 6097934" data-attributes="member: 529"><p>Agreed, but along with modularity, I desire a certain amount of completeness with the core rules of this edition that we have never seen before, and I'm disappointed that I hear now we may not get it. They teased us with rumors of every core class from every ruleset being supported and I bought into that idea. Now I suspect that the realities of a limited page count are influencing their design and causing them to backpedal a bit. We are probably going to certainly have a warlord class at some point. It just probably won't be playtested as well and will feel tacked on (much like psionics of every edition), and warlord fans may have to resort to third party implementations in the meantime or fighters that are almost but not quite what they want to play. </p><p></p><p>I'm not too worried about it though. The main thing is that they get the fighter, wizard, cleric and rogue right. It's just that one disadvantage of a more transparent design process is that I get my hopes up about some details that just don't pan out sometimes.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 6097934, member: 529"] Agreed, but along with modularity, I desire a certain amount of completeness with the core rules of this edition that we have never seen before, and I'm disappointed that I hear now we may not get it. They teased us with rumors of every core class from every ruleset being supported and I bought into that idea. Now I suspect that the realities of a limited page count are influencing their design and causing them to backpedal a bit. We are probably going to certainly have a warlord class at some point. It just probably won't be playtested as well and will feel tacked on (much like psionics of every edition), and warlord fans may have to resort to third party implementations in the meantime or fighters that are almost but not quite what they want to play. I'm not too worried about it though. The main thing is that they get the fighter, wizard, cleric and rogue right. It's just that one disadvantage of a more transparent design process is that I get my hopes up about some details that just don't pan out sometimes. [/QUOTE]
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