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<blockquote data-quote="Gorgoroth" data-source="post: 6097946" data-attributes="member: 6674889"><p>Warlords were really fun in 4e, I played a couple, one was a straight up Killswitch build, and the other was a re-working of my dragonborn ranger|paladin to be a ranger|warlord, which was just insanely powerful and good since lots of immediate attacks were possible. And the healing....I mean, it was almost too much healing. Considering we survived as a group for three years without a healer and didn't have a single PC death, I think 4e is way too easy with the default difficulty settings. But that's beside the point, if Warlords come back in DDN as their own class, I'd be happy, but I can totally see the point about building one as a fighter specialty...what's so bad about that? Being able to give the barbarian an extra attack or helping the wizard dodge a charging orc with a timely warning as an interrupt are good maneuvers. I really don't see the problem with this...they ARE trying to win 4e players over...by making a superior game that non-4e lovers can also get behind. 4e is too much work/effort/system master for the player side with casual gamers, and 3e seems to be the same for the DM side (even non-casual DMs find it a lot of work to customize monsters and scenarios)...I know I did when I tried a few times.</p><p></p><p>Let's see what they come up with before jumping on them. Vote with your wallets! So far, even with its flaws, I see DDN as the game I want to play if I can pick it up quick, has mechanics that don't make my head spin (I write games for a living and am very logical...and after a while I felt really...not only constrained, but actually angry at the rules limitations...esp the flying rules and the paltry number of spells per day allowed on the wizard...even though I never played a wizard in 4e...it's because I didn't want to. A wizard is not a controller, it's a whatever you want to do with your spells today class. That's its inherent charm, not some pre-defined roles for your 5-minute encounter based design where a fighter or warlord or rogue or archer can all do VERY similar things with their powers).</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6097946, member: 6674889"] Warlords were really fun in 4e, I played a couple, one was a straight up Killswitch build, and the other was a re-working of my dragonborn ranger|paladin to be a ranger|warlord, which was just insanely powerful and good since lots of immediate attacks were possible. And the healing....I mean, it was almost too much healing. Considering we survived as a group for three years without a healer and didn't have a single PC death, I think 4e is way too easy with the default difficulty settings. But that's beside the point, if Warlords come back in DDN as their own class, I'd be happy, but I can totally see the point about building one as a fighter specialty...what's so bad about that? Being able to give the barbarian an extra attack or helping the wizard dodge a charging orc with a timely warning as an interrupt are good maneuvers. I really don't see the problem with this...they ARE trying to win 4e players over...by making a superior game that non-4e lovers can also get behind. 4e is too much work/effort/system master for the player side with casual gamers, and 3e seems to be the same for the DM side (even non-casual DMs find it a lot of work to customize monsters and scenarios)...I know I did when I tried a few times. Let's see what they come up with before jumping on them. Vote with your wallets! So far, even with its flaws, I see DDN as the game I want to play if I can pick it up quick, has mechanics that don't make my head spin (I write games for a living and am very logical...and after a while I felt really...not only constrained, but actually angry at the rules limitations...esp the flying rules and the paltry number of spells per day allowed on the wizard...even though I never played a wizard in 4e...it's because I didn't want to. A wizard is not a controller, it's a whatever you want to do with your spells today class. That's its inherent charm, not some pre-defined roles for your 5-minute encounter based design where a fighter or warlord or rogue or archer can all do VERY similar things with their powers). [/QUOTE]
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