Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D podcast!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obryn" data-source="post: 6098154" data-attributes="member: 11821"><p>Kinda-sorta. What's important is that you (1) have a baseline established so you can create the ... everything else in the system ... around it. Then you can (2) show modular adjustments, with guidance on how it will change your game.</p><p></p><p>I agree that it should be easy to change. I disagree that this implies that it isn't fundamental. It touches on spellcasting, combat, traps, out-of-combat healing, class features, weapons, feats, and so on. It's a central, core mechanic in one of the truest senses of the word for a game like D&D.</p><p></p><p></p><p>I'm glad that you think it's sufficient to make it a Fighter; it's good to see that some folks are liking the direction.</p><p></p><p>I, however, disagree. I think the Warlord is just as thematically distinct as the Paladin, Ranger, and Barbarian. I don't consider Sun Tzu or Julius Caesar to be primarily Fighters. To me, Fighters should be amazing athletes who've reached the height of prowess at physical combat, using tools, armor, equipment, training, and their physical skills to their advantage. So, Beowulf? Fighter. Napoleon? Warlord.</p><p></p><p>Should it be possible for a Fighter to easily mulitclass to a Warlord? Absolutely! But it's a distinct niche and deserving a class of its own.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 6098154, member: 11821"] Kinda-sorta. What's important is that you (1) have a baseline established so you can create the ... everything else in the system ... around it. Then you can (2) show modular adjustments, with guidance on how it will change your game. I agree that it should be easy to change. I disagree that this implies that it isn't fundamental. It touches on spellcasting, combat, traps, out-of-combat healing, class features, weapons, feats, and so on. It's a central, core mechanic in one of the truest senses of the word for a game like D&D. I'm glad that you think it's sufficient to make it a Fighter; it's good to see that some folks are liking the direction. I, however, disagree. I think the Warlord is just as thematically distinct as the Paladin, Ranger, and Barbarian. I don't consider Sun Tzu or Julius Caesar to be primarily Fighters. To me, Fighters should be amazing athletes who've reached the height of prowess at physical combat, using tools, armor, equipment, training, and their physical skills to their advantage. So, Beowulf? Fighter. Napoleon? Warlord. Should it be possible for a Fighter to easily mulitclass to a Warlord? Absolutely! But it's a distinct niche and deserving a class of its own. -O [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D podcast!
Top