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<blockquote data-quote="Jester David" data-source="post: 6098243" data-attributes="member: 37579"><p>Let's break down the potential warlord design logically.</p><p></p><p></p><p>There are three realistic options: the warlord becomes a fighter, the warlord is its own class without healing, and the warlord is its own class with healing.</p><p>Regardless, the fighter is the good baseline for the warlord. They have to be equal and balanced. </p><p></p><p></p><p>If the warlord becomes the fighter, its combat style is replaces with warlord-type options, possibly paired with either a leader/tactician or healer speciality.</p><p></p><p></p><p>If the warlord is its own class it will likely have the same armour and weapon proficiencies as the fighter, and potentially the same stat boosts. Plus the same Martial Damage Dice/ weapon bonus. They might have slightly fewer hitpoints - comparable to the cleric - but this might be balanced with an extra skill.</p><p>But like the fighter it would have two meanuvers, the same as the fighter. It couldn't have more because then it's better. </p><p>So, really, the difference between a fighter and the warlord becomes 2hp, maybe a bonus skill, and swapping out Parry. </p><p></p><p></p><p>Healing would have to be a daily resource like a cleric's spellcasting. Likely once a day at first level and additional uses every could levels. Healing likely replaces Parry so the warlord only has one maneuver. That means they have two options each round: basic attack or their one maneuver. Healing is actually unsatisfying as a character choice, greatly limiting the character's actions,</p><p></p><p></p><p>In terms of warlord builds there's only a few good options. </p><p>The Charisma-based inspirational options overlap too much with the bard. The bard should be the most inspiring of classes, it's that class' niche. You wouldn't make a class that was as sneaky as the rogue. That style of warlord is either a melee bard or a muticlass bard/fighter.</p><p>We have the tactical warlord then. I think you could have a couple options based on that, one based on the party's actions and one reacting & anticipating the enemy's actions. There might be room for a couple other builds, but those are the big two.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6098243, member: 37579"] Let's break down the potential warlord design logically. There are three realistic options: the warlord becomes a fighter, the warlord is its own class without healing, and the warlord is its own class with healing. Regardless, the fighter is the good baseline for the warlord. They have to be equal and balanced. If the warlord becomes the fighter, its combat style is replaces with warlord-type options, possibly paired with either a leader/tactician or healer speciality. If the warlord is its own class it will likely have the same armour and weapon proficiencies as the fighter, and potentially the same stat boosts. Plus the same Martial Damage Dice/ weapon bonus. They might have slightly fewer hitpoints - comparable to the cleric - but this might be balanced with an extra skill. But like the fighter it would have two meanuvers, the same as the fighter. It couldn't have more because then it's better. So, really, the difference between a fighter and the warlord becomes 2hp, maybe a bonus skill, and swapping out Parry. Healing would have to be a daily resource like a cleric's spellcasting. Likely once a day at first level and additional uses every could levels. Healing likely replaces Parry so the warlord only has one maneuver. That means they have two options each round: basic attack or their one maneuver. Healing is actually unsatisfying as a character choice, greatly limiting the character's actions, In terms of warlord builds there's only a few good options. The Charisma-based inspirational options overlap too much with the bard. The bard should be the most inspiring of classes, it's that class' niche. You wouldn't make a class that was as sneaky as the rogue. That style of warlord is either a melee bard or a muticlass bard/fighter. We have the tactical warlord then. I think you could have a couple options based on that, one based on the party's actions and one reacting & anticipating the enemy's actions. There might be room for a couple other builds, but those are the big two. [/QUOTE]
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