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<blockquote data-quote="mlund" data-source="post: 6098281" data-attributes="member: 50304"><p>What does the Fighter do that makes anyone else around him better? Outside of the Protect maneuver, nothing.</p><p></p><p>That's why he's no substitute for a Warlord. He's not a Tactician, a Marshall, or anything like them. He's an elegant brute, but a brute none the less. I know some players would like to keep him that way too, but I see room for rolling the Warlord into the Fighter if Maneuvers get expanded upon a bit. There needs to be a mechanical structure for the "non-magical guy who wins fights with Squad-level Tactics and Leadership," even setting aside non-Magical Healing (Temp HP and damage-prevention Reactions would carry that weight anyway).</p><p></p><p>Right now the Fighter never offers that. The Fighter also has 3 dump-stats (all the mental ones) in all his builds and that will <strong>never</strong> sit well with the concept of the Warlord - or any sort of Leader, really.</p><p></p><p>Of course, I also see the same logic suggesting you could role the Barbarian (ahem "Berserker") and Monk (ahem "Martial Artist") into the Fighter too. Their stories are messy niches that just ignore the distinction between a Class and a Background. They only justify being unique classes on the basis of having a unique mechanical resource - rages or ki.</p><p></p><p>So I see 3 good options on the table:</p><p></p><p>1. Expand the list of Fighter Maneuvers to include some that utilize Intelligence, Wisdom, or Charisma to produce positive effects for/with allies.</p><p></p><p>2. Add a "Commander" specialty that includes robust feats that are best used by non-caster types.</p><p></p><p>3. Include the "Warlord" class with Combat Expertise and his own unique resource like the Barbarian and Monk have related to being a brilliant figure on the battlefield.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6098281, member: 50304"] What does the Fighter do that makes anyone else around him better? Outside of the Protect maneuver, nothing. That's why he's no substitute for a Warlord. He's not a Tactician, a Marshall, or anything like them. He's an elegant brute, but a brute none the less. I know some players would like to keep him that way too, but I see room for rolling the Warlord into the Fighter if Maneuvers get expanded upon a bit. There needs to be a mechanical structure for the "non-magical guy who wins fights with Squad-level Tactics and Leadership," even setting aside non-Magical Healing (Temp HP and damage-prevention Reactions would carry that weight anyway). Right now the Fighter never offers that. The Fighter also has 3 dump-stats (all the mental ones) in all his builds and that will [b]never[/b] sit well with the concept of the Warlord - or any sort of Leader, really. Of course, I also see the same logic suggesting you could role the Barbarian (ahem "Berserker") and Monk (ahem "Martial Artist") into the Fighter too. Their stories are messy niches that just ignore the distinction between a Class and a Background. They only justify being unique classes on the basis of having a unique mechanical resource - rages or ki. So I see 3 good options on the table: 1. Expand the list of Fighter Maneuvers to include some that utilize Intelligence, Wisdom, or Charisma to produce positive effects for/with allies. 2. Add a "Commander" specialty that includes robust feats that are best used by non-caster types. 3. Include the "Warlord" class with Combat Expertise and his own unique resource like the Barbarian and Monk have related to being a brilliant figure on the battlefield. - Marty Lund [/QUOTE]
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