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<blockquote data-quote="mlund" data-source="post: 6098493" data-attributes="member: 50304"><p>The three key descriptors of the Warlord are as follows:</p><p>1. Warrior</p><p>2. Leader</p><p>3. Tactician</p><p></p><p>Of those 3, only #1 overlaps with the Fighter's bailiwick. Further, each one associates with different attributes. Warriors are based around Strength or Dexterity with Constitution to back them up. Leadership is primarily rooted in Charisma, and tactics are an operation of Intelligence (with possibly Wisdom to back them up). I think one of the sticking points with the Warlord is that he puts his mental stats into concrete combat applications without any spell-casting. In that regard he's vastly distinct from the Fighter - both in story and mechanics - probably more then the Barbarian or the Monk.</p><p></p><p>Now, there are two ways of looking at bringing this style of character into being.</p><p></p><p>The first way would be as a customization of Fighter. This could involve a Specialty in Leadership and expanding the Maneuvers list to include Tactical Maneuvers - ways to spend Martial Damage Dice to boost other characters in your squad during combat, enhanced or limited by your Intelligence.</p><p></p><p>The second way would be as a distinct class. This class would be much like the Monk - Combat Expertise, its own "Tactical" Maneuvers list, and some sort of "Leadership" resource to manage.</p><p></p><p>The advantages of Option A include putting Leadership on the table for all classes and allowing Fighters to wade into Tactical Maneuvers as much or as little as they like. On the down side it involves complicating the Fighter's maneuvers list. Maybe that's not a bad thing, though. Right now he's only got one cooperative ability in the whole class: Protect.</p><p></p><p>The advantage of Option B is that it is self-contained and easier to manage and balance.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6098493, member: 50304"] The three key descriptors of the Warlord are as follows: 1. Warrior 2. Leader 3. Tactician Of those 3, only #1 overlaps with the Fighter's bailiwick. Further, each one associates with different attributes. Warriors are based around Strength or Dexterity with Constitution to back them up. Leadership is primarily rooted in Charisma, and tactics are an operation of Intelligence (with possibly Wisdom to back them up). I think one of the sticking points with the Warlord is that he puts his mental stats into concrete combat applications without any spell-casting. In that regard he's vastly distinct from the Fighter - both in story and mechanics - probably more then the Barbarian or the Monk. Now, there are two ways of looking at bringing this style of character into being. The first way would be as a customization of Fighter. This could involve a Specialty in Leadership and expanding the Maneuvers list to include Tactical Maneuvers - ways to spend Martial Damage Dice to boost other characters in your squad during combat, enhanced or limited by your Intelligence. The second way would be as a distinct class. This class would be much like the Monk - Combat Expertise, its own "Tactical" Maneuvers list, and some sort of "Leadership" resource to manage. The advantages of Option A include putting Leadership on the table for all classes and allowing Fighters to wade into Tactical Maneuvers as much or as little as they like. On the down side it involves complicating the Fighter's maneuvers list. Maybe that's not a bad thing, though. Right now he's only got one cooperative ability in the whole class: Protect. The advantage of Option B is that it is self-contained and easier to manage and balance. - Marty Lund [/QUOTE]
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