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<blockquote data-quote="D'karr" data-source="post: 6098590" data-attributes="member: 336"><p>Agree that not everything needs to be a class. But like I said before, I have not seen anything within what DDN has shown up to now that looks like a subclass is a better option within their framework. 4e showed that build could definitely expand a class but 4e was built on a robust framework that allowed the swapping of equal elements within a class, or even across classes for multiclassing and themes. DDN has not shown, up to now, that type of flexibility within the base framework.</p><p></p><p>I'm ready to be surprised if and when they do, but until then all I can do is comment on what has been shown up to now.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6098590, member: 336"] Agree that not everything needs to be a class. But like I said before, I have not seen anything within what DDN has shown up to now that looks like a subclass is a better option within their framework. 4e showed that build could definitely expand a class but 4e was built on a robust framework that allowed the swapping of equal elements within a class, or even across classes for multiclassing and themes. DDN has not shown, up to now, that type of flexibility within the base framework. I'm ready to be surprised if and when they do, but until then all I can do is comment on what has been shown up to now. [/QUOTE]
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