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<blockquote data-quote="mlund" data-source="post: 6099051" data-attributes="member: 50304"><p>Exactly. The <strong>Fearless Leader</strong> is often not the most dangerous or unstoppable man with a weapon. He's battle-tested to be sure, but he's not usually of the caliber of a Fighter (unless he's an Uber-Protagonist character - the kind you don't get to build in D&D because it's a shared-spotlight game, not a one-man show).</p><p></p><p>Every type of class has ways where it can express leadership, but Combat Tactics / Squad Command in particular fall under the domain of Martial characters.</p><p></p><p>Excelling at teamwork and tactical maneuvers as your bailiwick is a very different kettle of fish from being the Action Hero, the Wild Man, the Kung Fu Guy, or the Scoundrel - even though they are all pretty darn good and making sharp things cut through soft things that scream and bleed.</p><p></p><p>Frankly, I'd be inclined to create a Frankenstein's Monster out of parts from the 3.X Marshall and the 4E Warlord. He's have the standard suite of Weapons, Armor and Combat Expertise, but likely the smaller Hit Die (d8) and be less about ignoring personal damage (like with "Parry") and more about keeping his allies in good order (like a ranged version of "Protect"). I think I'd like to see a return of the Marshall's Auras (teammates within X distance gain a static benefit from teamwork / tactic) and some tag-team or support-a-friend "Tactics" instead of solo Maneuvers like the Fighter and Monk utilize.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6099051, member: 50304"] Exactly. The [B]Fearless Leader[/B] is often not the most dangerous or unstoppable man with a weapon. He's battle-tested to be sure, but he's not usually of the caliber of a Fighter (unless he's an Uber-Protagonist character - the kind you don't get to build in D&D because it's a shared-spotlight game, not a one-man show). Every type of class has ways where it can express leadership, but Combat Tactics / Squad Command in particular fall under the domain of Martial characters. Excelling at teamwork and tactical maneuvers as your bailiwick is a very different kettle of fish from being the Action Hero, the Wild Man, the Kung Fu Guy, or the Scoundrel - even though they are all pretty darn good and making sharp things cut through soft things that scream and bleed. Frankly, I'd be inclined to create a Frankenstein's Monster out of parts from the 3.X Marshall and the 4E Warlord. He's have the standard suite of Weapons, Armor and Combat Expertise, but likely the smaller Hit Die (d8) and be less about ignoring personal damage (like with "Parry") and more about keeping his allies in good order (like a ranged version of "Protect"). I think I'd like to see a return of the Marshall's Auras (teammates within X distance gain a static benefit from teamwork / tactic) and some tag-team or support-a-friend "Tactics" instead of solo Maneuvers like the Fighter and Monk utilize. - Marty Lund [/QUOTE]
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