Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D podcast!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pour" data-source="post: 6099238" data-attributes="member: 59411"><p>I think we all see WotC's reasoning behind keeping the Ranger, Paladin, Barbarian, and Monk classes as having much more to do with 'legacy' than any sort of real 'thematic need' when compared to a Warlord. Are you really arguing any of those classes couldn't be folded into the "Fighting Man" with appropriate specialties, feats, and weapon choices? If you are, I'd say fair enough, but why does the Warlord class then become folded into the 'warrior, specialist, soldier' trio when he is in fact the 'marshal, tactician, authority' figure? If you're not arguing that, then wouldn't the precedent of having whole classes based around lesser variants of fighting-men allow for a Warlord class in its own right?</p><p></p><p>My beef stems from the designers talking about keeping the slight differentiations between RPBM classes intact, but reducing the martial leader/supporter class into an option of the Fighter. Either go all the way folding the cousin classes into Fighter and make a simplified basic game, or go the other way and allow the Warlord to exist within its own design space. Having it both ways marginalizes a theme/play style/genre implication many people enjoy, a large part of them 4thers. </p><p></p><p>Going back to one of your past posts on the matter, I do believe the Warlord's 'approach' is entirely different from the Fighter's, on day one, level one. Anyone whose played 4e could tell you. But even still, if they were to provide options to change a Fighter into a Warlord, I mean how many changes does it take to warrant a new class? We're talking about adding a whole new 'healing-like' mechanic to a class that would otherwise never deal in team-wide support. Then adding a command specialty, which could never encompass all the thematic variants of the Warlord. So we'd be adding multiple specialties based around the same general concept of command to be tacked onto the class that does not normally facilitate it.</p><p></p><p>Fighter and Warlord have existed together before, and they more compliment one another than step on each others' toes.</p></blockquote><p></p>
[QUOTE="Pour, post: 6099238, member: 59411"] I think we all see WotC's reasoning behind keeping the Ranger, Paladin, Barbarian, and Monk classes as having much more to do with 'legacy' than any sort of real 'thematic need' when compared to a Warlord. Are you really arguing any of those classes couldn't be folded into the "Fighting Man" with appropriate specialties, feats, and weapon choices? If you are, I'd say fair enough, but why does the Warlord class then become folded into the 'warrior, specialist, soldier' trio when he is in fact the 'marshal, tactician, authority' figure? If you're not arguing that, then wouldn't the precedent of having whole classes based around lesser variants of fighting-men allow for a Warlord class in its own right? My beef stems from the designers talking about keeping the slight differentiations between RPBM classes intact, but reducing the martial leader/supporter class into an option of the Fighter. Either go all the way folding the cousin classes into Fighter and make a simplified basic game, or go the other way and allow the Warlord to exist within its own design space. Having it both ways marginalizes a theme/play style/genre implication many people enjoy, a large part of them 4thers. Going back to one of your past posts on the matter, I do believe the Warlord's 'approach' is entirely different from the Fighter's, on day one, level one. Anyone whose played 4e could tell you. But even still, if they were to provide options to change a Fighter into a Warlord, I mean how many changes does it take to warrant a new class? We're talking about adding a whole new 'healing-like' mechanic to a class that would otherwise never deal in team-wide support. Then adding a command specialty, which could never encompass all the thematic variants of the Warlord. So we'd be adding multiple specialties based around the same general concept of command to be tacked onto the class that does not normally facilitate it. Fighter and Warlord have existed together before, and they more compliment one another than step on each others' toes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D podcast!
Top