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<blockquote data-quote="Gorgoroth" data-source="post: 6099242" data-attributes="member: 6674889"><p>To be fair, I can picture it like a boxing coach giving realtime instructions, or an arena slave master telling his star gladiator on the field way below to Execute Special Move #66. That's not unbelievable, and I'd like warlord to be a class in DDN to have some variety. But, if the mechanics that can achieve that can be shoehorned into the maneuver system that's grantable via feats to other classes, then by all means. I do think a fighter-based warlord would be better at dispensing real-time fighting tips to his allies than a wizard would, but the wizard could easily have other, different types of maneuvers. I'd say at low levels it should really be a matter of costing an action to bark out those orders/tips, and later on you can both fight/cast spells and do some of those other things in the same round (e.g. other than the ones based on reactions). E.g. what if Reorient the Axis DDN version allows the warlord to dispense the PCs with their move action immediately rather than later, so they can all act as a whole. It's nowhere near as useful if he doesn't still have his action left, e.g. blow up the orcs left standing dumbfounded in the open with the pcs all safely ducked out of the way of the fireball. That requires some mechanical support to achieve, other than "story" (e.g. just call out to the other PCs and tell 'em to move out of the way...they can't do their move action on your turn normally).</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6099242, member: 6674889"] To be fair, I can picture it like a boxing coach giving realtime instructions, or an arena slave master telling his star gladiator on the field way below to Execute Special Move #66. That's not unbelievable, and I'd like warlord to be a class in DDN to have some variety. But, if the mechanics that can achieve that can be shoehorned into the maneuver system that's grantable via feats to other classes, then by all means. I do think a fighter-based warlord would be better at dispensing real-time fighting tips to his allies than a wizard would, but the wizard could easily have other, different types of maneuvers. I'd say at low levels it should really be a matter of costing an action to bark out those orders/tips, and later on you can both fight/cast spells and do some of those other things in the same round (e.g. other than the ones based on reactions). E.g. what if Reorient the Axis DDN version allows the warlord to dispense the PCs with their move action immediately rather than later, so they can all act as a whole. It's nowhere near as useful if he doesn't still have his action left, e.g. blow up the orcs left standing dumbfounded in the open with the pcs all safely ducked out of the way of the fireball. That requires some mechanical support to achieve, other than "story" (e.g. just call out to the other PCs and tell 'em to move out of the way...they can't do their move action on your turn normally). [/QUOTE]
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