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<blockquote data-quote="Argyle King" data-source="post: 6099331" data-attributes="member: 58416"><p>I wouldn't have a problem with a fighter style that picked up warlordy abilities. However, the traditional problem with trying to play a smart or a charismatic fighter in D&D has been the way that levels and stats scale. Often, you cannot afford to place points into abilities which aren't geared toward stabbing stuff. Doing so too often hurts your ability to contribute to an encounter at the level which the game assumes you should be able to perform.</p><p></p><p>It may very well be that 5th Edition's set up has a way to fix that, but I am not currently convinced when I look at the current stage of the product.</p><p></p><p>Also, I still feel that the warlord deserves to be a class just as much as a paladin. Why is a charismatic or tactically savvy fighter any different from a fighter who has religious powers or different from a fighter who multiclasses into cleric? For the record, it's my understanding that paladin hasn't always been a class in the strictest sense of the word; I'm lead to believe that it at one time was something more akin to a prestige class. </p><p></p><p>Likewise, I still also believe there's a world of difference between the physical aspects of war and the mental aspects. I would never suggest that a fighter cannot learn some of what a warlord can do; only that warlord is a specialist in a certain area. That's no different than saying a fighter or a rogue or a wizard is a specialist in a certain area. Certainly, fighter and warlord are going to share some space and have some overlap, but they also have areas of expertise which I feel are distinct enough to warrant a different class. If a fighter wants to become more like a warlord, he can multiclass much in the same way that a warlord might multiclass into fighter if he wants to become a stronger in the ways of combat.</p><p></p><p>All of that being said, I'm not opposed to warlord being a theme or a specialty of some sort. I wish the idea had been used more, and used more in the manner presented in the first playtest. However, when looking at today's product (or what is said to be the current state of 5th Edition,) it seems classes have come full circle back to something which more strongly resembles classes in previous editions. As such, I feel warlord should be a class in a game where paladin is also a class.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6099331, member: 58416"] I wouldn't have a problem with a fighter style that picked up warlordy abilities. However, the traditional problem with trying to play a smart or a charismatic fighter in D&D has been the way that levels and stats scale. Often, you cannot afford to place points into abilities which aren't geared toward stabbing stuff. Doing so too often hurts your ability to contribute to an encounter at the level which the game assumes you should be able to perform. It may very well be that 5th Edition's set up has a way to fix that, but I am not currently convinced when I look at the current stage of the product. Also, I still feel that the warlord deserves to be a class just as much as a paladin. Why is a charismatic or tactically savvy fighter any different from a fighter who has religious powers or different from a fighter who multiclasses into cleric? For the record, it's my understanding that paladin hasn't always been a class in the strictest sense of the word; I'm lead to believe that it at one time was something more akin to a prestige class. Likewise, I still also believe there's a world of difference between the physical aspects of war and the mental aspects. I would never suggest that a fighter cannot learn some of what a warlord can do; only that warlord is a specialist in a certain area. That's no different than saying a fighter or a rogue or a wizard is a specialist in a certain area. Certainly, fighter and warlord are going to share some space and have some overlap, but they also have areas of expertise which I feel are distinct enough to warrant a different class. If a fighter wants to become more like a warlord, he can multiclass much in the same way that a warlord might multiclass into fighter if he wants to become a stronger in the ways of combat. All of that being said, I'm not opposed to warlord being a theme or a specialty of some sort. I wish the idea had been used more, and used more in the manner presented in the first playtest. However, when looking at today's product (or what is said to be the current state of 5th Edition,) it seems classes have come full circle back to something which more strongly resembles classes in previous editions. As such, I feel warlord should be a class in a game where paladin is also a class. [/QUOTE]
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