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<blockquote data-quote="Manbearcat" data-source="post: 6100715" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/member.php?42582-pemerton" target="_blank"><strong><span style="color: #ffffcc">pemerton</span></strong></a> has nailed down metagame mechanics in that excellent post above. </p><p></p><p> The reason why its broken out so much in this thread, I would say, is because the Warlord is the poster child for many of the metagame mechanics (anything that deviates from 100 % fealty to causal logic or expects at least some mental interfacing with "extra-gameworld" considerations) that people impugned 4e for; martial forced movement (not as much as CaGI but its there), martial healing by way of inspiration/invigoration that forces people to get up front and comfy with the abstraction of "HP not as meat", PC-stance fluctuations outside of actor, perceptions of lapsed player agency etc. </p><p></p><p>These things, and many others, are the reasons that 4e is my preferred ruleset for the D&D experience I'm looking for. Unsurprisingly, they're also the same things that have forced such controversy over the system and that we're always debating on here. I mean, I suspect that the 4e warlord that I contrived a few pages back would cause many 4e detractors to cringe, while I think its relatively tame from a metagame perspective.</p><p></p><p>By the way, great succession of posts. Unable to xp you and didn't have anything to add so I diddn't comment.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6100715, member: 6696971"] @[URL="http://www.enworld.org/forum/member.php?42582-pemerton"][B][COLOR=#ffffcc]pemerton[/COLOR][/B][/URL] has nailed down metagame mechanics in that excellent post above. The reason why its broken out so much in this thread, I would say, is because the Warlord is the poster child for many of the metagame mechanics (anything that deviates from 100 % fealty to causal logic or expects at least some mental interfacing with "extra-gameworld" considerations) that people impugned 4e for; martial forced movement (not as much as CaGI but its there), martial healing by way of inspiration/invigoration that forces people to get up front and comfy with the abstraction of "HP not as meat", PC-stance fluctuations outside of actor, perceptions of lapsed player agency etc. These things, and many others, are the reasons that 4e is my preferred ruleset for the D&D experience I'm looking for. Unsurprisingly, they're also the same things that have forced such controversy over the system and that we're always debating on here. I mean, I suspect that the 4e warlord that I contrived a few pages back would cause many 4e detractors to cringe, while I think its relatively tame from a metagame perspective. By the way, great succession of posts. Unable to xp you and didn't have anything to add so I diddn't comment. [/QUOTE]
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