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<blockquote data-quote="bogmad" data-source="post: 6100884" data-attributes="member: 6695559"><p>Fair enough. For myself, I'd like "supernatural" to be:1.) <strong>im</strong>possible within the natural order of the Real World, 2.) <strong>im</strong>possible without the use of Magic in the Game World.</p><p></p><p>And I'd agree, there should be no magic involved in what the Warlord does.</p><p></p><p></p><p></p><p>It's not as meaningless to some as to others. </p><p>It's why I don't get so upset and enraged that Mearls could deign to say a warlord "yells a hand back on." He's using hyperbole. We all know hit points don't model amputations, but what if he said "yell a stab wound closed"? </p><p>Hit points are vague and can refer to any number of things: physical wound or fatigue, etc. </p><p>Magic healing can heal physical wounds <strong>or</strong> fatigue <strong>or </strong>determination, etc. </p><p>If, mechanically, inspirational healing is exactly the same as magical healing who's to say it's <strong>not </strong>doing the same exact thing? </p><p></p><p>Well we all are, obviously, but there's nothing to stop some obnoxious rules lawyer not as versed in the minutia of the rules theory to make argument at the game table based on mechanics and then when he gets shot down argue "well it's all the same mechanically anyway so what do you care?" thus not only annoying the hell out of everyone but also ruining the "immersion" some guys claim to enjoy so much.* </p><p>Yes, yes I know this is a corner case, but what would be so awful if there was different mechanic that more accurately described inspirational healing for those who want it?</p><p></p><p>*Wait, is that how people heard Mearls' comments on the podcast? If so I guess I can better understand some of the offense taken.</p></blockquote><p></p>
[QUOTE="bogmad, post: 6100884, member: 6695559"] Fair enough. For myself, I'd like "supernatural" to be:1.) [B]im[/B]possible within the natural order of the Real World, 2.) [B]im[/B]possible without the use of Magic in the Game World. And I'd agree, there should be no magic involved in what the Warlord does. It's not as meaningless to some as to others. It's why I don't get so upset and enraged that Mearls could deign to say a warlord "yells a hand back on." He's using hyperbole. We all know hit points don't model amputations, but what if he said "yell a stab wound closed"? Hit points are vague and can refer to any number of things: physical wound or fatigue, etc. Magic healing can heal physical wounds [B]or[/B] fatigue [B]or [/B]determination, etc. If, mechanically, inspirational healing is exactly the same as magical healing who's to say it's [B]not [/B]doing the same exact thing? Well we all are, obviously, but there's nothing to stop some obnoxious rules lawyer not as versed in the minutia of the rules theory to make argument at the game table based on mechanics and then when he gets shot down argue "well it's all the same mechanically anyway so what do you care?" thus not only annoying the hell out of everyone but also ruining the "immersion" some guys claim to enjoy so much.* Yes, yes I know this is a corner case, but what would be so awful if there was different mechanic that more accurately described inspirational healing for those who want it? *Wait, is that how people heard Mearls' comments on the podcast? If so I guess I can better understand some of the offense taken. [/QUOTE]
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