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<blockquote data-quote="mlund" data-source="post: 6100933" data-attributes="member: 50304"><p>There are different ways of handling things when they get remarked upon, though. You can make the logical argument and point out that the logic being used to take exception is, in fact, fundamentally flawed and internally inconsistent and explain a consistent rules set that allows everyone to play their way. Or you can also just roll over and treat one way or the other as a sacred cow based on how loudly one camp or another complains and choose one group to pander to and another to give a sharp thumb in the eye.</p><p></p><p>I like Option A a lot more. I think it speaks to better integrity of game design and business planning, if nothing else.</p><p></p><p></p><p> </p><p>He was a late-coming class that didn't make it into a Player's Handbook.</p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/ex/20030906b" target="_blank">http://www.wizards.com/default.asp?x=dnd/ex/20030906b</a></p><p></p><p>There's a basic breakdown though - sharing some space with the Bard but devoid of spells thusly being generally relegated to level-dipping for front-loaded benefits - like most Martial Classes in 3.5, really.</p><p></p><p></p><p></p><p>Action economy is actually a very small sub-set of what the Warlord could do. Most commonly, the Warlord traded his Standard Action for someone else's action (or even less, a Basic Attack). This was At-Will for the Warlord in 4E and translates to DNDNext perfectly.</p><p></p><p>The limited scope of Warlord Encounter and Daily Powers generally didn't grant full Actions to other characters either. Instead the Warlord would either make a weaker attack than normal but give an ally an opportunity to make a weaker (read:basic) attack or even just the chance to move a limited distance.</p><p></p><p>The Warlord's best Encounter and Attack Powers were generally attacks that generated "buffs" that helped his allies when they next acted, with the power level / scarcity equation escalating the scope of the bonus.</p><p></p><p>Once you remove the E + D scope from the Warlord due to changing the game framework you still have a rich design space. The DNDNext framework also curtailed all traditional forms of multi-attack, which was a way of escalating the action economy. The still managed to build something out with cleave, whirlwind, volley, etc. I'm pretty sure they can balance out something similar.</p><p></p><p>You could even use the Fighter's high-level surges as a benchmark on action economy for true instances of "I take a full action and so does my friend."</p><p></p><p>As to the bulk of the Warlord's functionality that doesn't meddle with the Action economy, there's plenty of room for buffing, setting up 1-2 combinations with other characters, and continuous Aura-style effects like the Marshal brought to the table in 3.5.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6100933, member: 50304"] There are different ways of handling things when they get remarked upon, though. You can make the logical argument and point out that the logic being used to take exception is, in fact, fundamentally flawed and internally inconsistent and explain a consistent rules set that allows everyone to play their way. Or you can also just roll over and treat one way or the other as a sacred cow based on how loudly one camp or another complains and choose one group to pander to and another to give a sharp thumb in the eye. I like Option A a lot more. I think it speaks to better integrity of game design and business planning, if nothing else. He was a late-coming class that didn't make it into a Player's Handbook. [URL]http://www.wizards.com/default.asp?x=dnd/ex/20030906b[/URL] There's a basic breakdown though - sharing some space with the Bard but devoid of spells thusly being generally relegated to level-dipping for front-loaded benefits - like most Martial Classes in 3.5, really. Action economy is actually a very small sub-set of what the Warlord could do. Most commonly, the Warlord traded his Standard Action for someone else's action (or even less, a Basic Attack). This was At-Will for the Warlord in 4E and translates to DNDNext perfectly. The limited scope of Warlord Encounter and Daily Powers generally didn't grant full Actions to other characters either. Instead the Warlord would either make a weaker attack than normal but give an ally an opportunity to make a weaker (read:basic) attack or even just the chance to move a limited distance. The Warlord's best Encounter and Attack Powers were generally attacks that generated "buffs" that helped his allies when they next acted, with the power level / scarcity equation escalating the scope of the bonus. Once you remove the E + D scope from the Warlord due to changing the game framework you still have a rich design space. The DNDNext framework also curtailed all traditional forms of multi-attack, which was a way of escalating the action economy. The still managed to build something out with cleave, whirlwind, volley, etc. I'm pretty sure they can balance out something similar. You could even use the Fighter's high-level surges as a benchmark on action economy for true instances of "I take a full action and so does my friend." As to the bulk of the Warlord's functionality that doesn't meddle with the Action economy, there's plenty of room for buffing, setting up 1-2 combinations with other characters, and continuous Aura-style effects like the Marshal brought to the table in 3.5. - Marty Lund [/QUOTE]
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