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<blockquote data-quote="Gorgoroth" data-source="post: 6101342" data-attributes="member: 6674889"><p>Exactly. Why do I need a power to "Go for the eyes?" and why can it only be done once per day. Also, same with Knockout. I can throw sand in people's eyes all day long in real life. It might not land very often, and they might beat me up for doing so, but I am not physically prevented from even attempting it. And before anyone says page 42, why have powers at all if I can do whatever I want on top of the power system? It should not be up to the game designer to assign frequency to mundane physical tasks, especially those that are suboptimal use of your standard action. What's better, a 1/20 chance of blinding an enemy each round? Or a 50% chance of outright killing them. There's an imbalance between the expected outcome and the game mechanics that grates on people after a while. </p><p></p><p>I don't need or want a rule book to tell me the enemy sees my ruse and closes his eyes the next time he sees me reaching in my pouch. That's the DM's job. No more gaming on rails, please, that's what videogames do. (and even then, better, considering the physics is getting quite good now). Trust me, I write physics code for AAA games and if a pen n paper RPG simulates physical outcomes worse than what we can do on a console, Houston, we have a problem.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6101342, member: 6674889"] Exactly. Why do I need a power to "Go for the eyes?" and why can it only be done once per day. Also, same with Knockout. I can throw sand in people's eyes all day long in real life. It might not land very often, and they might beat me up for doing so, but I am not physically prevented from even attempting it. And before anyone says page 42, why have powers at all if I can do whatever I want on top of the power system? It should not be up to the game designer to assign frequency to mundane physical tasks, especially those that are suboptimal use of your standard action. What's better, a 1/20 chance of blinding an enemy each round? Or a 50% chance of outright killing them. There's an imbalance between the expected outcome and the game mechanics that grates on people after a while. I don't need or want a rule book to tell me the enemy sees my ruse and closes his eyes the next time he sees me reaching in my pouch. That's the DM's job. No more gaming on rails, please, that's what videogames do. (and even then, better, considering the physics is getting quite good now). Trust me, I write physics code for AAA games and if a pen n paper RPG simulates physical outcomes worse than what we can do on a console, Houston, we have a problem. [/QUOTE]
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