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<blockquote data-quote="Jack7" data-source="post: 5174016" data-attributes="member: 54707"><p>I agree with most everything Hand of Evil said but couldn't give experience points for it. But HOE gave good, systematic advice.</p><p></p><p>I didn't create a Local Law Enforcement Party per se, but one of the player groups in my world is a sort of a <strong><a href="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html#post4764298" target="_blank">joint Special Forces/Law Enforcement Team</a></strong>. They also often assist both local law enforcement, and law enforcement in Constantinople, as well as serving as monster and man-hunters.</p><p></p><p>I enjoy create "conflict of interest scenarios" for my players in which competing or conflicting duties or moral situations arise depending on what types of cases or missions they are working. Also they may become caught in a web of "conflicting authority demands." Which is also a good conflict situation for players to have to resolve. Provides excellent sub-plots.</p><p></p><p>If your law enforcement officers or team are going to be truly effective then they will need to establish an effective network of contacts, as well as a reliable network of underground informants. I'd suggest a game version of this: <strong><a href="http://www.enworld.org/forum/media-lounge-off-topic/275627-difference-between-disappearing-awhile-becoming-invisible.html#post5167416" target="_blank">PIIN</a></strong>. Except in this case it wouldn't necessarily be a <em>Personal or Private Network</em>, so much as a Professional Network. Though if working undercover then private networks are probably just as good, if not better. </p><p></p><p>You're also gonna need to establish jurisdictional parameters and case load. What types of cases do they work? Any and all? Violent? Petty? Do they specialize in a certain type of crime? Does their jurisdiction float? Who are their immediate superiors? Can they be lent out? Can they contract to independent employers? Is the team well organized? Are they loose in structure? How are they paid? Will they work undercover, in the open, both? Can they intervene in political matters? Military matters? Who are their handlers? What is their level of authority? How are they outfitted, equipped, etc.? Can they operate freely, or will their activities be closely monitored or controlled? (My advice is, the more freely they operate the better, but of course it will often be situationally dependent.)</p><p></p><p>I've found Rangers/ex or retired Rangers with an emphasis on crime or frontier's law enforcement, and former thieves and rogues make excellent law enforcement agents.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5174016, member: 54707"] I agree with most everything Hand of Evil said but couldn't give experience points for it. But HOE gave good, systematic advice. I didn't create a Local Law Enforcement Party per se, but one of the player groups in my world is a sort of a [B][URL="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html#post4764298"]joint Special Forces/Law Enforcement Team[/URL][/B]. They also often assist both local law enforcement, and law enforcement in Constantinople, as well as serving as monster and man-hunters. I enjoy create "conflict of interest scenarios" for my players in which competing or conflicting duties or moral situations arise depending on what types of cases or missions they are working. Also they may become caught in a web of "conflicting authority demands." Which is also a good conflict situation for players to have to resolve. Provides excellent sub-plots. If your law enforcement officers or team are going to be truly effective then they will need to establish an effective network of contacts, as well as a reliable network of underground informants. I'd suggest a game version of this: [B][URL="http://www.enworld.org/forum/media-lounge-off-topic/275627-difference-between-disappearing-awhile-becoming-invisible.html#post5167416"]PIIN[/URL][/B]. Except in this case it wouldn't necessarily be a [I]Personal or Private Network[/I], so much as a Professional Network. Though if working undercover then private networks are probably just as good, if not better. You're also gonna need to establish jurisdictional parameters and case load. What types of cases do they work? Any and all? Violent? Petty? Do they specialize in a certain type of crime? Does their jurisdiction float? Who are their immediate superiors? Can they be lent out? Can they contract to independent employers? Is the team well organized? Are they loose in structure? How are they paid? Will they work undercover, in the open, both? Can they intervene in political matters? Military matters? Who are their handlers? What is their level of authority? How are they outfitted, equipped, etc.? Can they operate freely, or will their activities be closely monitored or controlled? (My advice is, the more freely they operate the better, but of course it will often be situationally dependent.) I've found Rangers/ex or retired Rangers with an emphasis on crime or frontier's law enforcement, and former thieves and rogues make excellent law enforcement agents. [/QUOTE]
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