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<blockquote data-quote="Rothe" data-source="post: 2867899" data-attributes="member: 39813"><p>Two things I think,</p><p>(1) Personal charisma can sway millions and build a following of loyal retainers that make sure your orders are carried out, really it's about who can get the army to follow them for whatever reason (and historically a popular general often is the one); and</p><p>(2) Class based systems are notoriously bad in my experience (or IMHO) with providing a template to provde versimilitude to the "real-world" unless you included a "manager/ruler" class with skill/feats/talents...etc. geared to persuading people, administration, etc. of course where do you stop adding classes?</p><p></p><p>D&D adds the complication of magic, where one wizard might defeat an army. Some mention a balance of power as what keeps a weakiling on the throne. Maybe so, but human nature being what it is I'd imagine the powerful would form an open or secret oligarchy that really rules behind the scenes.</p></blockquote><p></p>
[QUOTE="Rothe, post: 2867899, member: 39813"] Two things I think, (1) Personal charisma can sway millions and build a following of loyal retainers that make sure your orders are carried out, really it's about who can get the army to follow them for whatever reason (and historically a popular general often is the one); and (2) Class based systems are notoriously bad in my experience (or IMHO) with providing a template to provde versimilitude to the "real-world" unless you included a "manager/ruler" class with skill/feats/talents...etc. geared to persuading people, administration, etc. of course where do you stop adding classes? D&D adds the complication of magic, where one wizard might defeat an army. Some mention a balance of power as what keeps a weakiling on the throne. Maybe so, but human nature being what it is I'd imagine the powerful would form an open or secret oligarchy that really rules behind the scenes. [/QUOTE]
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