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<blockquote data-quote="Aristeas" data-source="post: 2868036" data-attributes="member: 41008"><p>In real life, the ruler is the person the army supports; he doesn't need to be personally powerful, because there are a large number of people who, for whatever reason, are willing to enforce his decrees. This is no different in a D&D world, except that instead of a great big army, the important thing to have is a loyal cadre of high-level characters, the knights of the Kingsguard or the wizards of the royal magical college or what have you. They can be loyal for any of the reasons that real world armies are loyal: tradition, religion, training, sense of honor, fear that the others will turn on them if they step out of line, etc. Of course, sometimes these reasons won't be enough and the king's high level enforcers will oust him. But real world armies do that too.</p><p></p><p>Now, someone high enough level could still wander into the palace and disintegrate the king and all his bodyguards, but that wouldn't really help them run the country. It takes cooperation from the ruled to run a country, and one man simply can't oversee enough things personally to ensure that the country is being run his way. And he has to sleep sometime. Such a person might take over a country, but it really takes an organization to run one permanently. And if the attacker brings his own organization, it's not very much different from a real world invasion, with high level characters instead of armies.</p></blockquote><p></p>
[QUOTE="Aristeas, post: 2868036, member: 41008"] In real life, the ruler is the person the army supports; he doesn't need to be personally powerful, because there are a large number of people who, for whatever reason, are willing to enforce his decrees. This is no different in a D&D world, except that instead of a great big army, the important thing to have is a loyal cadre of high-level characters, the knights of the Kingsguard or the wizards of the royal magical college or what have you. They can be loyal for any of the reasons that real world armies are loyal: tradition, religion, training, sense of honor, fear that the others will turn on them if they step out of line, etc. Of course, sometimes these reasons won't be enough and the king's high level enforcers will oust him. But real world armies do that too. Now, someone high enough level could still wander into the palace and disintegrate the king and all his bodyguards, but that wouldn't really help them run the country. It takes cooperation from the ruled to run a country, and one man simply can't oversee enough things personally to ensure that the country is being run his way. And he has to sleep sometime. Such a person might take over a country, but it really takes an organization to run one permanently. And if the attacker brings his own organization, it's not very much different from a real world invasion, with high level characters instead of armies. [/QUOTE]
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