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<blockquote data-quote="Imp" data-source="post: 2868995" data-attributes="member: 40094"><p>a few more thoughts:</p><p></p><p>- you guys are still not considering the clerics in your calculations. Fighters, rogues, wizards, blahblahblah. Consider the clerics! They are going to be either the prime power or directly behind the prime power in all your D&D RAW campaign worlds. (I have various mitigating circumstances that knock them down a few pegs in my homebrew, but...) Everybody else <em>needs</em> them. And of all the classes they're the most likely to have a vested interest in what the social order looks like.</p><p></p><p>- if monsters are more prevalent, human/ humanoid society will be a lot less strife-torn, as attention is focused on outside threats. It's likely in particularly besieged (but not powerless) societies that adventurers <em>will</em> rule, but they won't kill each other to do it – they need everyone they have to fend off the giants, you know! Probably some sort of trial by combat.</p><p></p><p>- but, the strife and turnover caused by high-level characters getting ambitious does a lot to explain the millenia of technological stagnation common to a lot of settings, doesn't it?</p><p></p><p>- it is also possible (reading The Grumpy Celt's comment) that adventurers in general would be interested in upholding the basic social order in a large-scale D&D democracy. After all, it's a pretty good way to live, and they wouldn't have to worry about attacks from the government at least (or at least not as much.) In my setting, there was a massive, bitter war several hundred years ago where large numbers of high-level heroes ran amok when their various alliances triggered - think World War I - causing a great deal of death... so people are aware of the dangers of heroes. There's more to it than that, but there could be reasons people would prefer a more egalitarian form of government.</p><p></p><p>- it's also certainly possible to structure a D&D democracy along ancient Greek lines: only adventurers are citizens! You have to prove your skill at arms or the like to gain a seat in the assembly. In this scenario there'd probably be a lot of ad hoc alliances and churn and intermittent dictatorships in the Athenian sense.</p><p></p><p>- but the reason for <em>my</em> discounting of democracy as a likely state for a D&D nation has to do with the direct presence of the divine. I suppose you could have voting be a tenet of the major religion, but otherwise...</p></blockquote><p></p>
[QUOTE="Imp, post: 2868995, member: 40094"] a few more thoughts: - you guys are still not considering the clerics in your calculations. Fighters, rogues, wizards, blahblahblah. Consider the clerics! They are going to be either the prime power or directly behind the prime power in all your D&D RAW campaign worlds. (I have various mitigating circumstances that knock them down a few pegs in my homebrew, but...) Everybody else [i]needs[/i] them. And of all the classes they're the most likely to have a vested interest in what the social order looks like. - if monsters are more prevalent, human/ humanoid society will be a lot less strife-torn, as attention is focused on outside threats. It's likely in particularly besieged (but not powerless) societies that adventurers [i]will[/i] rule, but they won't kill each other to do it – they need everyone they have to fend off the giants, you know! Probably some sort of trial by combat. - but, the strife and turnover caused by high-level characters getting ambitious does a lot to explain the millenia of technological stagnation common to a lot of settings, doesn't it? - it is also possible (reading The Grumpy Celt's comment) that adventurers in general would be interested in upholding the basic social order in a large-scale D&D democracy. After all, it's a pretty good way to live, and they wouldn't have to worry about attacks from the government at least (or at least not as much.) In my setting, there was a massive, bitter war several hundred years ago where large numbers of high-level heroes ran amok when their various alliances triggered - think World War I - causing a great deal of death... so people are aware of the dangers of heroes. There's more to it than that, but there could be reasons people would prefer a more egalitarian form of government. - it's also certainly possible to structure a D&D democracy along ancient Greek lines: only adventurers are citizens! You have to prove your skill at arms or the like to gain a seat in the assembly. In this scenario there'd probably be a lot of ad hoc alliances and churn and intermittent dictatorships in the Athenian sense. - but the reason for [i]my[/i] discounting of democracy as a likely state for a D&D nation has to do with the direct presence of the divine. I suppose you could have voting be a tenet of the major religion, but otherwise... [/QUOTE]
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