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<blockquote data-quote="I'm A Banana" data-source="post: 2872240" data-attributes="member: 2067"><p>Well, rulers come in a lot of forms, too. Warrior-kings were often set up in a binary system between them and the clergy of the national faith. You can't rule on strength of arms alone, you need someone to keep the daily life in line. Arguably, the high priest actually *led* the country, while the king was off defending it in such a system. </p><p></p><p>So, in that example, the high priest would be the one with the highest Profession: King skill. He'd just be handling all the daily runnings of the realm in the background while Korgath of Barbaria rampaged around the countryside killing their enemies. High-level adventurers could off Korgath and become warrior-kings themselves, but they'd be off having adventures to defend the nation, not doing the daily drudgery of kingly duties for the most part. Unless, of course, they could out-Profession:King the High Priest.</p><p></p><p>Even in D&D, personal power comes in many different stripes. High levels give some universal benefits, but many that are specific to the character's choices as they gain those levels. SOMEONE probably has the power, at least in a well-functioning kingdom, to actually perform the daily mundanities required of a leader.</p><p></p><p>Though my issue with Dirt Farms was really to show that you don't need to be high level absolutely, just of *comparatively* high level. If you're the only 3rd level aristocrat in the swamp, you may very well be Grand High Poobah, even if the country next door is lead by a 40th level Paragon Human Ninja. 'course, there's no telling how long you'll be in that position next to such power. It's really an issue of how common those higher levels are. If the PC's are unique and nothing other than monsters and villains have their level of power, then, in general, kingdoms won't be ruled by PC's (though they may certainly rule their own). The "Adventurer Class" may take up ruling, or they may not, depending on their whim (bards, for one, generally aren't depicted as the responsible type). If there is a kind of "Adventurer Caste" in the campaign world (as normal D&D assumes), it's reasonable to assume that, depending on how common they are, that they will often be in positions of power. But that power isn't really absolute, either. A warrior-king is nothing without the high priest's blessing.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2872240, member: 2067"] Well, rulers come in a lot of forms, too. Warrior-kings were often set up in a binary system between them and the clergy of the national faith. You can't rule on strength of arms alone, you need someone to keep the daily life in line. Arguably, the high priest actually *led* the country, while the king was off defending it in such a system. So, in that example, the high priest would be the one with the highest Profession: King skill. He'd just be handling all the daily runnings of the realm in the background while Korgath of Barbaria rampaged around the countryside killing their enemies. High-level adventurers could off Korgath and become warrior-kings themselves, but they'd be off having adventures to defend the nation, not doing the daily drudgery of kingly duties for the most part. Unless, of course, they could out-Profession:King the High Priest. Even in D&D, personal power comes in many different stripes. High levels give some universal benefits, but many that are specific to the character's choices as they gain those levels. SOMEONE probably has the power, at least in a well-functioning kingdom, to actually perform the daily mundanities required of a leader. Though my issue with Dirt Farms was really to show that you don't need to be high level absolutely, just of *comparatively* high level. If you're the only 3rd level aristocrat in the swamp, you may very well be Grand High Poobah, even if the country next door is lead by a 40th level Paragon Human Ninja. 'course, there's no telling how long you'll be in that position next to such power. It's really an issue of how common those higher levels are. If the PC's are unique and nothing other than monsters and villains have their level of power, then, in general, kingdoms won't be ruled by PC's (though they may certainly rule their own). The "Adventurer Class" may take up ruling, or they may not, depending on their whim (bards, for one, generally aren't depicted as the responsible type). If there is a kind of "Adventurer Caste" in the campaign world (as normal D&D assumes), it's reasonable to assume that, depending on how common they are, that they will often be in positions of power. But that power isn't really absolute, either. A warrior-king is nothing without the high priest's blessing. [/QUOTE]
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