Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D Political Systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 2876560" data-attributes="member: 2067"><p>I don't think it's nessecary, I think we're largely talking about the same thing: One needs more skill than a single person (or character) has in order to successfully run a long-lasting political system beyond that one character. You need institutions, and the skills to set up, run, and govern those institutions aren't always in the hands of the charismatic leader that the people want to follow, or the man who comes in and slays the dragon. </p><p></p><p>One person doesn't rule. Organizations, institutions, and systems rule. The Throne rules. The King is just the current guy upon it. </p><p></p><p></p><p></p><p>Viewing polytheism as a collection of cults is rather inaccurate, though. It's more that the institution of the faith or governance (and those at the head of the institution) are arguably more nessecary for the operation of a kingdom than the king. All the "cults" really work as one whole rather than compete with each other for the most part, as far as the enduring institutions are concerned.</p><p></p><p>Though D&D-ized polytheism isn't like most human polytheisms in this regard, the idea that the institution is greater than the individual still works with comptetative polytheism. It merely means that the locally dominant institution (church of Pelor, church of Hextor, whatever's good in the local region) is what needs to be won over.</p><p></p><p>So if the institution is more important, then the outsiders (adventurers) will still be unlikely to rule it, because they don't have the propper connections and channels within the instititution. The power of rulership is the power to get those you rule to do what you want willingly. The hand that slew 1,000 goblins single-handedly may get to sit on the richly bejeweled throne, but it takes more rulership power ("Profession: King skill") to procure a richly bejeweled throne and invest it with sacred significance than it takes to slay 1,000 goblins by yourself.</p><p></p><p>And that's why adventurers don't rule the world, in general. They are outsiders, and while they may do heroic things of legendary significance, they don't often know the intricate details of the courtly melieu like an aristocrat might. They know how to kill 1,000 goblins, they may have the Cleave feat, but I don't see many adventurers taking the Skill Focus (Political Manuevering) feat unless they ALSO make good institutional rulers. </p><p></p><p>The "real rulers", the ones behind the throne, are the ones who can get the job done. They are the manipulaters of our institutions (which include religious overtones, even today), the ones who can change our daily lives, the ones who make us believe that the system works. They aren't the guy who kills 1,000 orcs, they're the guy who knows that because of the lack of rain the fields will yeild low and that people will appreciate moves to stock up on food for the cold winter ahead. While an adventurer could know that, those that do tend to not last very long when confronted by 1,000 orcs. Thus, you have NPC's who know the system at the head of it, as the builders of the throne, allowing powerful adventurers to sit uppon it. Power isn't in sitting on the throne, it's in working a nation so that sitting on a simple wooden chair is an event worthy of note.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2876560, member: 2067"] I don't think it's nessecary, I think we're largely talking about the same thing: One needs more skill than a single person (or character) has in order to successfully run a long-lasting political system beyond that one character. You need institutions, and the skills to set up, run, and govern those institutions aren't always in the hands of the charismatic leader that the people want to follow, or the man who comes in and slays the dragon. One person doesn't rule. Organizations, institutions, and systems rule. The Throne rules. The King is just the current guy upon it. Viewing polytheism as a collection of cults is rather inaccurate, though. It's more that the institution of the faith or governance (and those at the head of the institution) are arguably more nessecary for the operation of a kingdom than the king. All the "cults" really work as one whole rather than compete with each other for the most part, as far as the enduring institutions are concerned. Though D&D-ized polytheism isn't like most human polytheisms in this regard, the idea that the institution is greater than the individual still works with comptetative polytheism. It merely means that the locally dominant institution (church of Pelor, church of Hextor, whatever's good in the local region) is what needs to be won over. So if the institution is more important, then the outsiders (adventurers) will still be unlikely to rule it, because they don't have the propper connections and channels within the instititution. The power of rulership is the power to get those you rule to do what you want willingly. The hand that slew 1,000 goblins single-handedly may get to sit on the richly bejeweled throne, but it takes more rulership power ("Profession: King skill") to procure a richly bejeweled throne and invest it with sacred significance than it takes to slay 1,000 goblins by yourself. And that's why adventurers don't rule the world, in general. They are outsiders, and while they may do heroic things of legendary significance, they don't often know the intricate details of the courtly melieu like an aristocrat might. They know how to kill 1,000 goblins, they may have the Cleave feat, but I don't see many adventurers taking the Skill Focus (Political Manuevering) feat unless they ALSO make good institutional rulers. The "real rulers", the ones behind the throne, are the ones who can get the job done. They are the manipulaters of our institutions (which include religious overtones, even today), the ones who can change our daily lives, the ones who make us believe that the system works. They aren't the guy who kills 1,000 orcs, they're the guy who knows that because of the lack of rain the fields will yeild low and that people will appreciate moves to stock up on food for the cold winter ahead. While an adventurer could know that, those that do tend to not last very long when confronted by 1,000 orcs. Thus, you have NPC's who know the system at the head of it, as the builders of the throne, allowing powerful adventurers to sit uppon it. Power isn't in sitting on the throne, it's in working a nation so that sitting on a simple wooden chair is an event worthy of note. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Political Systems
Top