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<blockquote data-quote="Someone" data-source="post: 2883342" data-attributes="member: 5656"><p>I believe we´re walking in circles in this particular derail from the thread´s OP, so I´ll try to break it. I´m I don´t understand you porperly, excuse me. Your position is, I think, to have D&D rules as the absolute axioms that define the world and build logically from there. Everything in the RAW go: people can walk and speak, dragons fly, bones and non magical quarterstaffs don´t ever break. The internal consistency of the rules are very important, and lead to adopting certain background flavor.</p><p></p><p>I think that´s fine, everyone can play the way they want, and from that opint of view, you´re absolutely right. I, sorry to say that, would only play in such game at gun point.</p><p></p><p>My approach is to understand that rules are not axioms: they are <em>approximations</em> to model Fantasy Physics (let´s poor Aristotle rest in peace). In Fantasy Physics people walk and talk, dragons fly, heroes can kill orcs by the dozen despite having seven broken ribs and quarterstaffs break when you strike a 20 ft thick wall with them, no matter what the rules do not say. Rules must not get in the way of the game, they are tools, not the way I must play, because if I overdo and take them as totally accurate descriptions of reality they would destroy my suspension of disbelief: I would spend the evening wondering why are not swords made of bone if bone is indestructible, and the plethora of other weird things and inconsistencies you can find by the dozens in the rules forum and would surface in the game from time to time.</p><p></p><p>Therefore, in my twisted point of view, if rules are not perfect and are meant for certain circumstances it´s a <em>bad ruling</em> to apply them where they are no meant to be applied. Yes, in the deranged ladscape of my mind applying the RAW to certaing things is a house rule. Before you ask, the one endowed by the mighty Rule 0 to decide when the rules should and should not be applied is the DM, therefore trusted with the task of preserving internal consistency. We already know you don´t like my approach and won´t play in my game even while on crack, so we´re even.</p></blockquote><p></p>
[QUOTE="Someone, post: 2883342, member: 5656"] I believe we´re walking in circles in this particular derail from the thread´s OP, so I´ll try to break it. I´m I don´t understand you porperly, excuse me. Your position is, I think, to have D&D rules as the absolute axioms that define the world and build logically from there. Everything in the RAW go: people can walk and speak, dragons fly, bones and non magical quarterstaffs don´t ever break. The internal consistency of the rules are very important, and lead to adopting certain background flavor. I think that´s fine, everyone can play the way they want, and from that opint of view, you´re absolutely right. I, sorry to say that, would only play in such game at gun point. My approach is to understand that rules are not axioms: they are [i]approximations[/i] to model Fantasy Physics (let´s poor Aristotle rest in peace). In Fantasy Physics people walk and talk, dragons fly, heroes can kill orcs by the dozen despite having seven broken ribs and quarterstaffs break when you strike a 20 ft thick wall with them, no matter what the rules do not say. Rules must not get in the way of the game, they are tools, not the way I must play, because if I overdo and take them as totally accurate descriptions of reality they would destroy my suspension of disbelief: I would spend the evening wondering why are not swords made of bone if bone is indestructible, and the plethora of other weird things and inconsistencies you can find by the dozens in the rules forum and would surface in the game from time to time. Therefore, in my twisted point of view, if rules are not perfect and are meant for certain circumstances it´s a [i]bad ruling[/i] to apply them where they are no meant to be applied. Yes, in the deranged ladscape of my mind applying the RAW to certaing things is a house rule. Before you ask, the one endowed by the mighty Rule 0 to decide when the rules should and should not be applied is the DM, therefore trusted with the task of preserving internal consistency. We already know you don´t like my approach and won´t play in my game even while on crack, so we´re even. [/QUOTE]
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