Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D Political Systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doctor Bomb" data-source="post: 2892577" data-attributes="member: 8300"><p>Whoa up there, fusangite! The RAW specifically state that a Cleric need not have a patron deity, and can even ignore the Prime Philosophies of Good, Evil, Law, and Chaos when choosing spells and domains. Also, one must include druidic faiths in this discussion - most of the tree-hugging hippies are worshiping the abstract power of Nature, which explains their 90+% different spell selection (even though there are deities in the rules that have nature in their Portfolios). </p><p></p><p>Now, put that back in the equation (and if you are able, even though it's not core, consider Psionics - an organization of royally-funded Telepaths and Egoists? Oh, THAT's who those pale men in brown robes are that live in the Royal Church. And here I thought they were Monks that just didn't adventure that often.) and kick that argument off again. I would really love to see both you and KM kick those ideas around a bit. Certainly would lead to a different flavor of person in power.</p><p></p><p>Mostly, the rest of your arguments are fine, and I agree with your points, (and it is DREADFULLY painful to try to emulate supply and demand economics with DND rules) but I am more in line with the Kamikaze when it comes to verisimilitude in my games. </p><p>While I don't want to go all modern and try to generate a bunch of calculator programs to emulate falling damage based on Newtonian physics and such, I do try to use as much real-world info as possible to mesh with core rules to fill in the gaps and prevent exploits by my pet POWERGAMERs. For example, string theory explains a whole lot to me about arcane magic, its source and limits, and everyone's favorite planar magic spells. </p><p></p><p>big dummy and Hussar: Forgotten Realms has the Harper organization that (sometimes without the knowledge or consent of the nobles) fits the bill of Official Spy Network. I would think that a clerical order with domains of Knowledge and Evil would make the most effective spy network ("Interrogation, to Death and Beyond!", followed by and organization of specialist wizards of the Divination school, followed by Psions and Bards - each has it's own benefits and drawbacks, but I would think (as Hussar pointed out) that any ruler/ruling group without the benefit of an alliance/pact with one of these know-it-all groups would be overtaken by a neighbor within a generation.</p><p></p><p>Now, if I could just figure out how to get Bill Gates to give me his money, I can start working on getting fire to shoot out of my hands...</p></blockquote><p></p>
[QUOTE="Doctor Bomb, post: 2892577, member: 8300"] Whoa up there, fusangite! The RAW specifically state that a Cleric need not have a patron deity, and can even ignore the Prime Philosophies of Good, Evil, Law, and Chaos when choosing spells and domains. Also, one must include druidic faiths in this discussion - most of the tree-hugging hippies are worshiping the abstract power of Nature, which explains their 90+% different spell selection (even though there are deities in the rules that have nature in their Portfolios). Now, put that back in the equation (and if you are able, even though it's not core, consider Psionics - an organization of royally-funded Telepaths and Egoists? Oh, THAT's who those pale men in brown robes are that live in the Royal Church. And here I thought they were Monks that just didn't adventure that often.) and kick that argument off again. I would really love to see both you and KM kick those ideas around a bit. Certainly would lead to a different flavor of person in power. Mostly, the rest of your arguments are fine, and I agree with your points, (and it is DREADFULLY painful to try to emulate supply and demand economics with DND rules) but I am more in line with the Kamikaze when it comes to verisimilitude in my games. While I don't want to go all modern and try to generate a bunch of calculator programs to emulate falling damage based on Newtonian physics and such, I do try to use as much real-world info as possible to mesh with core rules to fill in the gaps and prevent exploits by my pet POWERGAMERs. For example, string theory explains a whole lot to me about arcane magic, its source and limits, and everyone's favorite planar magic spells. big dummy and Hussar: Forgotten Realms has the Harper organization that (sometimes without the knowledge or consent of the nobles) fits the bill of Official Spy Network. I would think that a clerical order with domains of Knowledge and Evil would make the most effective spy network ("Interrogation, to Death and Beyond!", followed by and organization of specialist wizards of the Divination school, followed by Psions and Bards - each has it's own benefits and drawbacks, but I would think (as Hussar pointed out) that any ruler/ruling group without the benefit of an alliance/pact with one of these know-it-all groups would be overtaken by a neighbor within a generation. Now, if I could just figure out how to get Bill Gates to give me his money, I can start working on getting fire to shoot out of my hands... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Political Systems
Top