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<blockquote data-quote="rounser" data-source="post: 2932328" data-attributes="member: 1106"><p>Exactly. I think that as a result, an effective D&D king would have to take a page from the githyanki lich-queen's book, and deal with anyone who reached a given level....say 12. Maybe kill them if the power-that-be is evil, imprison or exile them if neutral, or buy them off with land and titles in return for an oath of retirement from adventuring if good (an offer that results in exile if refused). Other possibilities include magical enslavement collars, or enchanter/beguiler monarchs who keep all their lords in line with suggestions, charms and dominations...even necromancer lords who regularly subject high level vassals to level drains to keep them manageable.</p><p></p><p>With no-one else of equivalent level around apart from maybe a few allies (ex-party members maybe), this also results in a dependence on the tyrant when a CR 20 monster drops in. That's a nice side effect which also helps in keeping power, but runs the risk of death in combat to such threats....but real world kings died in combat too.</p><p></p><p>For reasons that Raven Crowking raised in another thread, a clamp down on magic would be more or less inevitable under such a tyrant. Spellcasting and possession of magic items would probably be illegal, leading to a Dark Sun-type scenario where the enforcers of the law could cast, and all others would have to conceal it. If sorcerous babies could be detected, controls might be put on them, whereas they'd definitely be put on the teaching of wizardry.</p><p></p><p>Clerics and druids might be restricted to worship of the tyrant as a god-king, so that the tap of their power could somehow be turned off if used against the tyrant....again, this begins to look like reinventing Dark Sun from first principles...</p></blockquote><p></p>
[QUOTE="rounser, post: 2932328, member: 1106"] Exactly. I think that as a result, an effective D&D king would have to take a page from the githyanki lich-queen's book, and deal with anyone who reached a given level....say 12. Maybe kill them if the power-that-be is evil, imprison or exile them if neutral, or buy them off with land and titles in return for an oath of retirement from adventuring if good (an offer that results in exile if refused). Other possibilities include magical enslavement collars, or enchanter/beguiler monarchs who keep all their lords in line with suggestions, charms and dominations...even necromancer lords who regularly subject high level vassals to level drains to keep them manageable. With no-one else of equivalent level around apart from maybe a few allies (ex-party members maybe), this also results in a dependence on the tyrant when a CR 20 monster drops in. That's a nice side effect which also helps in keeping power, but runs the risk of death in combat to such threats....but real world kings died in combat too. For reasons that Raven Crowking raised in another thread, a clamp down on magic would be more or less inevitable under such a tyrant. Spellcasting and possession of magic items would probably be illegal, leading to a Dark Sun-type scenario where the enforcers of the law could cast, and all others would have to conceal it. If sorcerous babies could be detected, controls might be put on them, whereas they'd definitely be put on the teaching of wizardry. Clerics and druids might be restricted to worship of the tyrant as a god-king, so that the tap of their power could somehow be turned off if used against the tyrant....again, this begins to look like reinventing Dark Sun from first principles... [/QUOTE]
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