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<blockquote data-quote="Mengu" data-source="post: 5432906" data-attributes="member: 65726"><p>Actually some of the most potent powers and feats are from the PHB, but you're right, it would be a bit of a handicap to ignore the existence of other resources. So much has evolved through time.</p><p></p><p>The monster stat modifications are more of an adjustment to the way the game plays, than due to a necessity for power creep. Combat at high levels was too slow in PHB only days. Through time PC's got the ability to kill monsters faster, and monsters got the ability to hurt PC's more, so now combat is faster.</p><p></p><p>There have been mathematical issues with attack bonuses and defenses, which have been shored up with a variety of tools. Damage shortcomings for some PHB classes, and even some post PHB classes were shored up.</p><p></p><p>D&D 4e is an evolving system. A PHB only character does stand a bit like a dinosaur at the moment. Some of the designs in the PHB were based on what the designers thought the players would want, but those choices were too obviously outclassed by even some of the PHB choices. So lots needed to be fixed, updated, and renewed.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5432906, member: 65726"] Actually some of the most potent powers and feats are from the PHB, but you're right, it would be a bit of a handicap to ignore the existence of other resources. So much has evolved through time. The monster stat modifications are more of an adjustment to the way the game plays, than due to a necessity for power creep. Combat at high levels was too slow in PHB only days. Through time PC's got the ability to kill monsters faster, and monsters got the ability to hurt PC's more, so now combat is faster. There have been mathematical issues with attack bonuses and defenses, which have been shored up with a variety of tools. Damage shortcomings for some PHB classes, and even some post PHB classes were shored up. D&D 4e is an evolving system. A PHB only character does stand a bit like a dinosaur at the moment. Some of the designs in the PHB were based on what the designers thought the players would want, but those choices were too obviously outclassed by even some of the PHB choices. So lots needed to be fixed, updated, and renewed. [/QUOTE]
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