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D&D Power Sources ≈ Magic The Gathering Colors
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<blockquote data-quote="Staffan" data-source="post: 8305746" data-attributes="member: 907"><p>I think the best place for insight into Magic color philosophy is probably Ravnica and its guilds. That shows you a how the colors combine in various ways, and I think that tells us more about the colors than looking at them in isolation.</p><p></p><p>Azorius Senate – White/Blue. The epitome of order and the codification of law, both as a concept in service to order and as a field of study and knowledge.</p><p>House Dimir – Blue/Black. An organization of spies that trade in secret knowledge, and which employs psychic magic to literally rip secrets from your head and feed on them.</p><p>Cult of Rakdos – Black/Red. A combination of a religion and a circus, founded on the idea that in the face of a decaying world hedonistic pleasure is the only thing that makes sense.</p><p>Gruul Clans – Red/Green. A loose collection of clans who wish to see the world restored to its primal state.</p><p>Selesnya Conclave – Green/White. Hippies seeking communion with the World Soul, and desiring a world of harmony between their ordered version of nature and all its inhabitants.</p><p>Boros Legion – Red/White. Religious zealots seeking to forge a just society and root out corruption and lawlessness.</p><p>Orzhov Syndicate – White/Black. An organization combining the traits of the Mafia and a church, where people fall into debt and need to spend their afterlives in service to the syndicate.</p><p>Golgari Swarm – Black/Green. The circle of life, or perhaps of death. Life growing from that which is dead and rotting.</p><p>Simic Combine – Green/Blue. Biological monstrosities, seeking to combine and alter life forms into strange and wondrous hybrids.</p><p>Izzet League – Blue/Red. The lust for experimentation, crafting ever more dangerous tools and forcing elements into new shapes.</p><p></p><p>If I were to boil these down into a single trait each, they would be:</p><p>White: Order</p><p>Blue: Knowledge</p><p>Black: Death (this is the one that's most iffy)</p><p>Red: Passion</p><p>Green: Life</p><p></p><p>So Green + White becomes a cult dedicated to things living in harmony, Green + Black becomes the cycle of life and death, and White + Black becomes a Church using the forces of order to enforce service beyond death.</p><p></p><p>These things really don't match very well with D&D classes at all. I think Ravnica had the right tack on it, where you had multiple classes in each guild, just seen through that guild's lens.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8305746, member: 907"] I think the best place for insight into Magic color philosophy is probably Ravnica and its guilds. That shows you a how the colors combine in various ways, and I think that tells us more about the colors than looking at them in isolation. Azorius Senate – White/Blue. The epitome of order and the codification of law, both as a concept in service to order and as a field of study and knowledge. House Dimir – Blue/Black. An organization of spies that trade in secret knowledge, and which employs psychic magic to literally rip secrets from your head and feed on them. Cult of Rakdos – Black/Red. A combination of a religion and a circus, founded on the idea that in the face of a decaying world hedonistic pleasure is the only thing that makes sense. Gruul Clans – Red/Green. A loose collection of clans who wish to see the world restored to its primal state. Selesnya Conclave – Green/White. Hippies seeking communion with the World Soul, and desiring a world of harmony between their ordered version of nature and all its inhabitants. Boros Legion – Red/White. Religious zealots seeking to forge a just society and root out corruption and lawlessness. Orzhov Syndicate – White/Black. An organization combining the traits of the Mafia and a church, where people fall into debt and need to spend their afterlives in service to the syndicate. Golgari Swarm – Black/Green. The circle of life, or perhaps of death. Life growing from that which is dead and rotting. Simic Combine – Green/Blue. Biological monstrosities, seeking to combine and alter life forms into strange and wondrous hybrids. Izzet League – Blue/Red. The lust for experimentation, crafting ever more dangerous tools and forcing elements into new shapes. If I were to boil these down into a single trait each, they would be: White: Order Blue: Knowledge Black: Death (this is the one that's most iffy) Red: Passion Green: Life So Green + White becomes a cult dedicated to things living in harmony, Green + Black becomes the cycle of life and death, and White + Black becomes a Church using the forces of order to enforce service beyond death. These things really don't match very well with D&D classes at all. I think Ravnica had the right tack on it, where you had multiple classes in each guild, just seen through that guild's lens. [/QUOTE]
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