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D&D PrCs in d20 Past -- Unbalanced?
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<blockquote data-quote="LandWalker" data-source="post: 2638908" data-attributes="member: 15035"><p>Background: I'm considering running a game with a setting very loosely inspired by the factions of Warhammer. The rules offered by the DMG for gunpowder weapons are dismal, and for this reason (among several others) I am choosing the run the game using the d20 Modern / d20 Past system and rules.</p><p></p><p>Because of the rather large technological variability between cultures in the Warhammer universe, however, while some factions that have an advancement comparable to, say, the early Renaissance would fit rather smoothly into d20 Past (for example, the Empire or, to a lesser extent, the Dwarves), other factions remain in the Middle Ages (such as Bretonnia or the various Elven armies).</p><p></p><p>For this reason, I have been toying with the idea of integrating D&D prestige classes into the game due to their applicability to some of the possible environments. Since d20 Modern spellcasters top off at level 5 spells, PrCs (like the Divine Crusader) that have independent spell progressions up to level 9 are obviously out. However, classes with dependent spell progressions (such as the Warpriest or the Bladesinger) and classes without spells at all (such as the Cavalier or Dwarven Defender) should, I <em>think</em>, be able to be incorporated into the game without causing any serious balance issues. Unfortunately, my sense of balance sucks, so I feel like I should bounce the idea off other people (who are, hopefully, familiar enough with the d20 Modern/Past base/advanced/prestige class arrangement to understand the situation) and see if my plan holds any water.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="LandWalker, post: 2638908, member: 15035"] Background: I'm considering running a game with a setting very loosely inspired by the factions of Warhammer. The rules offered by the DMG for gunpowder weapons are dismal, and for this reason (among several others) I am choosing the run the game using the d20 Modern / d20 Past system and rules. Because of the rather large technological variability between cultures in the Warhammer universe, however, while some factions that have an advancement comparable to, say, the early Renaissance would fit rather smoothly into d20 Past (for example, the Empire or, to a lesser extent, the Dwarves), other factions remain in the Middle Ages (such as Bretonnia or the various Elven armies). For this reason, I have been toying with the idea of integrating D&D prestige classes into the game due to their applicability to some of the possible environments. Since d20 Modern spellcasters top off at level 5 spells, PrCs (like the Divine Crusader) that have independent spell progressions up to level 9 are obviously out. However, classes with dependent spell progressions (such as the Warpriest or the Bladesinger) and classes without spells at all (such as the Cavalier or Dwarven Defender) should, I [I]think[/I], be able to be incorporated into the game without causing any serious balance issues. Unfortunately, my sense of balance sucks, so I feel like I should bounce the idea off other people (who are, hopefully, familiar enough with the d20 Modern/Past base/advanced/prestige class arrangement to understand the situation) and see if my plan holds any water. Thoughts? [/QUOTE]
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D&D PrCs in d20 Past -- Unbalanced?
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