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D&D PrCs in d20 Past -- Unbalanced?
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<blockquote data-quote="LandWalker" data-source="post: 2640531" data-attributes="member: 15035"><p>I thought that might be case, but wanted to try to provide a more general idea of the situation first. The ones I am considering at the moment are:</p><p></p><p>Acolyte of the Skin (CAr)</p><p>Arcane Archer (DMG)</p><p>Battlesmith (RoS)</p><p>Bladesinger (CW)</p><p>Cavalier (CW)</p><p>Champion of Corellon Larethian (RoW)</p><p>Church Inquisitor (CD)</p><p>Dark Hunter (CW)</p><p>Darkwood Stalker (CW)</p><p>Divine Oracle (CD)</p><p>Dread Pirate (CAd)</p><p>Dungeon Delver (CAd)</p><p>Dwarven Defender (DMG)</p><p>Eldritch Knight (DMG)</p><p>Evangelist (CD)</p><p>Exemplar (CAd)</p><p>Exotic Weapon Master (CW)</p><p>Eye of Gruumsh (CW)</p><p>Fatespinner (CAr)</p><p>Geometer (CAr)</p><p>Gnome Giant-Slayer (CW)</p><p>Halfling Outrider (CW)</p><p>Knight Protecter (CW)</p><p>Master Thrower (CW)</p><p>Nightsong Enforcer (CAd)</p><p>Nightsong Infiltrator (CAd)</p><p>Order of the Bow Initiate (CW)</p><p>Purple Dragon Knight (CW)</p><p>Rage Mage (CW)</p><p>Ravager (CW)</p><p>Runesmith (RoS)</p><p>Spellsword (CW)</p><p>Spymaster (CAd)</p><p>Streetfighter (CAd)</p><p>Thief-Acrobat (CAd)</p><p>Warpriest (CD)</p><p>Wild Plains Outrider (CAd)</p><p></p><p></p><p>Stormborn:</p><p></p><p>That is essentially the line I tried to take--no PrCs with independent spell-casting or overly powerful abilities. The d20 Past game itself will incorporate (possibly quite heavily) arcane and divine (and maybe psionic, I'm not sure yet) FX, so such classes would not be thematically out of place. I do have Urban Arcana, and I am planning on using some of the Advanced and Prestige Classes in it as well (obviously some of them like the Shadow Jack wouldn't apply to my intended setting, but those that do will certainly be used).</p><p></p><p>Changing the skills/feats requirements would be taken care of... I hadn't thought about the Defense and Reputation bonuses, though. Still, I think those could be handled fairly well by comparing them to existing Adv./PrCs.</p></blockquote><p></p>
[QUOTE="LandWalker, post: 2640531, member: 15035"] I thought that might be case, but wanted to try to provide a more general idea of the situation first. The ones I am considering at the moment are: Acolyte of the Skin (CAr) Arcane Archer (DMG) Battlesmith (RoS) Bladesinger (CW) Cavalier (CW) Champion of Corellon Larethian (RoW) Church Inquisitor (CD) Dark Hunter (CW) Darkwood Stalker (CW) Divine Oracle (CD) Dread Pirate (CAd) Dungeon Delver (CAd) Dwarven Defender (DMG) Eldritch Knight (DMG) Evangelist (CD) Exemplar (CAd) Exotic Weapon Master (CW) Eye of Gruumsh (CW) Fatespinner (CAr) Geometer (CAr) Gnome Giant-Slayer (CW) Halfling Outrider (CW) Knight Protecter (CW) Master Thrower (CW) Nightsong Enforcer (CAd) Nightsong Infiltrator (CAd) Order of the Bow Initiate (CW) Purple Dragon Knight (CW) Rage Mage (CW) Ravager (CW) Runesmith (RoS) Spellsword (CW) Spymaster (CAd) Streetfighter (CAd) Thief-Acrobat (CAd) Warpriest (CD) Wild Plains Outrider (CAd) Stormborn: That is essentially the line I tried to take--no PrCs with independent spell-casting or overly powerful abilities. The d20 Past game itself will incorporate (possibly quite heavily) arcane and divine (and maybe psionic, I'm not sure yet) FX, so such classes would not be thematically out of place. I do have Urban Arcana, and I am planning on using some of the Advanced and Prestige Classes in it as well (obviously some of them like the Shadow Jack wouldn't apply to my intended setting, but those that do will certainly be used). Changing the skills/feats requirements would be taken care of... I hadn't thought about the Defense and Reputation bonuses, though. Still, I think those could be handled fairly well by comparing them to existing Adv./PrCs. [/QUOTE]
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