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D&D PrCs in d20 Past -- Unbalanced?
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<blockquote data-quote="arscott" data-source="post: 2641077" data-attributes="member: 17969"><p>Arcane Archer's a bad Idea. Between lower BAB progression for ranged combatants and spellcasting available to advanced classes only, it' tricky to get into in a timely manner. But there's a Web Enhancement for Urban Arcana with a few prestige classes, and it includes the Spellslinger, which is basically a 5-level version of the Arcane Archer that isn't limited to Elves or Bows.</p><p></p><p>In fact, it's probably a smart idea to make most of the PrCs into 5 level classes. That can have several advantages.</p><p></p><p>For instance, the Dwarven Defender can use Defensive Stance 5 times a day at level 10. But the Thrasher caps out at 3 uses of his rage knockoff, and the Daredevil has to spend action points to even use hers. You can fix this by cutting the class in half:</p><p></p><p>I did make some other changes too: d12 hd <em>and</em> full BAB is pretty strong for a modern character, so reduced the hd to d10. Craft is less ubiquitous and more useful in modern, so I reduced his craft categories to those that would make sense for a dwarf. His defense bonus now has a standard modern progression, and he's got rep and APs. Finally, he gets DR a level earlier, for a nice Capstone ability.</p><p></p><p>And here are the fusion classes cut down to five levels:</p><p></p><p>Sneak Attack doesn't exist in Modern, so I replaced the sneak attack requirement with a 2nd teir fast talent, gave him some theify bonus feats in leiu of sneak attack progression, and collapsed his Ranged legerdemain abilities to fill the holes. I also gave him d6 hit dice, as d4 is unheard of in modern.</p><p></p><p></p><p>The trick with eldrich knight is the requirements. In D&D, a wizard is forced to take a level of a combat dedicated class to get the martial weapons proficiency. In Modern, the Mage gets Archaic Weapons Proficiency as a bonus feat.</p><p></p><p></p><p>A Smart3/Mage10/Archmage5 can casts twice as many spells as a 10th level mage, and his caster level is 15. A Smart3/Mage5/Accolyte5/Mystic Theurge5 can basically cast the same number of spells. He's can draw from both spell lists, but he sacrifices +5 caster level to do so.</p><p></p><p>There are a couple PrCs to avoid though: Blackguard and Dragon Disciple have their niches filled by the Unholy Knight PrC and the d20 Past Sorcerer Adc respectively. Archmage, Heirophant, and Thaumaturgist all rely on a level of magic that simply isn't available in d20 Modern Rules. Assassin is built around sneak attacks and death attacks in addition to having a spellcasting progression that ends up being fairly good by modern standards. Red Wizard is built around school specialization rules that don't exist in modern. And the duelist is built to compensate for lack of class-based defense bonuses, a flaw that doesn't extend to modern rules.</p></blockquote><p></p>
[QUOTE="arscott, post: 2641077, member: 17969"] Arcane Archer's a bad Idea. Between lower BAB progression for ranged combatants and spellcasting available to advanced classes only, it' tricky to get into in a timely manner. But there's a Web Enhancement for Urban Arcana with a few prestige classes, and it includes the Spellslinger, which is basically a 5-level version of the Arcane Archer that isn't limited to Elves or Bows. In fact, it's probably a smart idea to make most of the PrCs into 5 level classes. That can have several advantages. For instance, the Dwarven Defender can use Defensive Stance 5 times a day at level 10. But the Thrasher caps out at 3 uses of his rage knockoff, and the Daredevil has to spend action points to even use hers. You can fix this by cutting the class in half: I did make some other changes too: d12 hd [I]and[/I] full BAB is pretty strong for a modern character, so reduced the hd to d10. Craft is less ubiquitous and more useful in modern, so I reduced his craft categories to those that would make sense for a dwarf. His defense bonus now has a standard modern progression, and he's got rep and APs. Finally, he gets DR a level earlier, for a nice Capstone ability. And here are the fusion classes cut down to five levels: Sneak Attack doesn't exist in Modern, so I replaced the sneak attack requirement with a 2nd teir fast talent, gave him some theify bonus feats in leiu of sneak attack progression, and collapsed his Ranged legerdemain abilities to fill the holes. I also gave him d6 hit dice, as d4 is unheard of in modern. The trick with eldrich knight is the requirements. In D&D, a wizard is forced to take a level of a combat dedicated class to get the martial weapons proficiency. In Modern, the Mage gets Archaic Weapons Proficiency as a bonus feat. A Smart3/Mage10/Archmage5 can casts twice as many spells as a 10th level mage, and his caster level is 15. A Smart3/Mage5/Accolyte5/Mystic Theurge5 can basically cast the same number of spells. He's can draw from both spell lists, but he sacrifices +5 caster level to do so. There are a couple PrCs to avoid though: Blackguard and Dragon Disciple have their niches filled by the Unholy Knight PrC and the d20 Past Sorcerer Adc respectively. Archmage, Heirophant, and Thaumaturgist all rely on a level of magic that simply isn't available in d20 Modern Rules. Assassin is built around sneak attacks and death attacks in addition to having a spellcasting progression that ends up being fairly good by modern standards. Red Wizard is built around school specialization rules that don't exist in modern. And the duelist is built to compensate for lack of class-based defense bonuses, a flaw that doesn't extend to modern rules. [/QUOTE]
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