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<blockquote data-quote="Shallown" data-source="post: 994093" data-attributes="member: 1368"><p>I think the truth is the system is lopsided top to bottom. I wish sometimes that they redid the system with a lower scale from top to bottom. Instead of a character having 800,000 at 20th level (Sorry I have no idea what the actual amount is) they would have 80,000 or even less. I mean when a dragon has all sorts of coin it screws the whole system and loses realism or at least a level of realism to which we can suspend our belief to. </p><p></p><p>The cost of supplies up to cost of magic items is horrible inflated. I realize that a level of realism is lost in making it generic and ignoring actual resources and skills but there must be a way to assume an average.</p><p></p><p>As far as how much things weigh I liked the system in Aftermath and old postapacolyptic game. Tough to understand rules and such but it had a neat and fairly simple encumbrance system. A cross-reference chart of weight to bulk that gave you an encumbrance number. It wasn't perfect but better than D&D's hit and miss system that isn't explained. You would have two numbers one is weight other is encumbrance. </p><p></p><p>I mean I play and don't pay any of it any mind because I don’t have the time, patience, knowledge etc to change or create a whole new system.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 994093, member: 1368"] I think the truth is the system is lopsided top to bottom. I wish sometimes that they redid the system with a lower scale from top to bottom. Instead of a character having 800,000 at 20th level (Sorry I have no idea what the actual amount is) they would have 80,000 or even less. I mean when a dragon has all sorts of coin it screws the whole system and loses realism or at least a level of realism to which we can suspend our belief to. The cost of supplies up to cost of magic items is horrible inflated. I realize that a level of realism is lost in making it generic and ignoring actual resources and skills but there must be a way to assume an average. As far as how much things weigh I liked the system in Aftermath and old postapacolyptic game. Tough to understand rules and such but it had a neat and fairly simple encumbrance system. A cross-reference chart of weight to bulk that gave you an encumbrance number. It wasn't perfect but better than D&D's hit and miss system that isn't explained. You would have two numbers one is weight other is encumbrance. I mean I play and don't pay any of it any mind because I don’t have the time, patience, knowledge etc to change or create a whole new system. Later [/QUOTE]
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